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Umigame News

End of the playtests

Just a quick note to thank all our playtesters!

We're closing the playtest now, and we'll prepare for the demo. If you didn't have the chance to play, don't worry, the demo will be available on June, 2nd!

Official Roadmap Available

We’re moving full speed ahead on the project, and today we’re excited to share our development roadmap with you! It gives a clear view of what’s coming over the next few months. We’re just two devs building this with a lot of passion, and it’s amazing to see how much love the game is already getting. Thanks for being part of the journey! 💛




Update 1.3.2 - QOL, Sounds and Bugfixes

Updates for the demo version:

Fixed
  • Fixed a bug where you couldn’t join another player’s room from the main menu.
Quality of Life
  • Added new framerate options: 165 / 360 / uncapped (cuz why not).
  • The multiplayer button is now always available on other save slots if the tutorial has been completed once.
  • Settings are now saved via Steam Cloud instead of locally, allowing your preferences to follow you across devices.
Combat Feedback
  • Improved feedback when taking damage: added screen shake and vignette effects.
Boss Balance
Bosses were too weak in solo mode — we’re making them tougher and adjusting duo scaling.
  • The Watchers: 1600 HP ⇒ 1900 HP (solo only)
  • Maeve: 3500 HP ⇒ 4200 HP (solo only)
  • Boss HP multiplier in duo: +100% ⇒ +70%
Audio
  • Sound balance adjustments.

/!\ We're aware of a bug occuring if you host a game, then try to join someone's game afterwards /!\