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The Player Who Can't Level Up News

The Player Who Can't Level Up, Coming To G-Star!

[h3]We’re Headed to G-STAR 2025![/h3][p]Hello everyone![/p][p]We're thrilled to announce that The Player Who Can’t Level Up will be showcased at G-STAR 2025![/p][p]If you're attending, this will be your first chance to try out our latest demo build, now featuring new mechanics, updated visuals, and deeper roguelite progression.[/p][p]Even better, our developers will be on-site and would love to meet you in person. Come say hi and share your thoughts![/p][p][/p][p]📍 Booth: Hall 2, A11
🔥 Wishlist us on Steam: [/p][p][dynamiclink][/dynamiclink][/p][p]We’re excited to connect with you and show you how far the tower has grown.
Your feedback makes all the difference. See you in Busan![/p][p]-The Player Who Can’t Level Up Team[/p]

The Player Who Can't Level Up - PD Note #1

[p][/p]
[p]Hello, everyone! This is RomanticDev, PD of The Player Who Can’t Level Up.[/p][p]Lately, there’s been a running joke within our dev team:[/p][p]“At this rate, we’ll finish making the game before we finish climbing the tower ourselves…”[/p][p]That’s how quickly things are moving! (Our coffee and carb intake is equally alarming.)[/p][p]For this week’s Dev Log, we’d love to share some behind-the-scenes moments from the development of The Player Who Can’t Level Up.[/p][p]We may be a little tired, but we’re doing our best to keep the laughs, and the fun alive. Come see how our week went![/p]
[h2]This Week’s Highlights[/h2][h3]Your Feedback from Tokyo Game Show & Illustar Fes[/h3][p]We were thrilled to meet so many of you at TGS 2025 and Illustar Fes! Hearing your thoughts firsthand was incredibly meaningful.[/p][p]One line in particular stuck with us: “I may be a level 1 noob who can’t level up, but this game is so fun!”[/p][p]A bit harsh? Maybe. But honestly? That’s the emotional loop we were hoping for and it meant the world to hear it.[/p][p]Good news: We’re already applying your feedback to our next demo build. Look forward to what’s coming![/p][p][/p]
[p][/p]
[p]LU: Master… what if the demo gets released before we’re ready…[/p]
[p][/p][h3]Combat Balance Tweaks[/h3][p]Based on feedback from the demo build, we’ve been tuning skill combos and growth pacing to dial up the fun factor.[/p][p]Testing new growth curves again this week![/p][p]QA Feedback: “Feels like I’m fighting their HP now, not their attack patterns.”[/p][p][/p][p]→We’ve got another week of number hell gate in front of us.ːsteamsadː[/p][p][/p][h3]New Tower Concept Art (feat. the Art Team’s Box Obsession)[/h3][p]This week, our art team revealed concept art for the upper floors of the tower, themed around Aethermark.[/p][p]It’s a visually rich space powered by high-density Aether energy. The area features various forms of Aether designs woven into the environment.[/p][p] [/p]
Aether
- The energy source that powers the alternate tower
- All monsters and bosses inside are under its control
[p][/p][p]Internal nickname for the zone: Box World.[/p][p]Still early, but it’s already oozing presence and style![/p][p][/p][p][/p][p][/p][h3]Sneak Peek: What’s Next[/h3][p]In our next PD Note, we’ll reveal one of the regions included in the final demo build![/p][p]It’s still getting its final touches, but we wanted to give our community a preview. Expect a new theme, new enemies, and fresh challenges.[/p][p]If there’s anything you want to know or see in the next log, drop us a message on our Discord![/p][p][/p][h3]Wrapping Up[/h3][p]Game development is a lot like climbing a tower. You lose stamina with every step, but the view gets better and your confidence grows.[/p][p]Your support is our healing potion. We’ll keep climbing with a smile, and maybe some caffeine, and see you again next week![/p][p]From, RomanticDev[/p][p]"Still battling bugs at the top of the tower today."[/p][p][/p]

Dev Note: Our First Announcement for The Player Who Can't Level Up

Hello everyone,

We’re Tripearl Games—and today, we’re incredibly excited to finally announce our second game:

The Player Who Can’t Level Up, an action roguelite based on the hit web novel and webtoon published by Kakao Entertainment.

If this is your first time hearing about it, the title says it all:

In a world where everyone levels up, one player is stuck at level 1. Forever.



[h3]Why This Game?[/h3]

We didn’t start with a big studio. We started with a story—and a challenge.

We loved the world of Kim Kigyu: a protagonist who defies the typical “power fantasy” by being powerless… and then finding power his own way. It felt different. Honest. And we wanted to turn that world into something players could live and breathe through stylish, high-impact gameplay.

This isn’t just a novel adaptation with a few cutscenes and fan service.

This is a full-fledged roguelite action game with a new side story, made in collaboration with the original creators.



[h3]What Makes Our Game Different?[/h3]

- You can’t level up—but you can evolve.
Progress comes through strategy. Choose powerful perks (Ego Shards), adapt your style, and build your own way to survive the never before seen tower.

- It’s built for gameplay-first players.
We enjoyed playing games like Hades, Dead Cells, Devil May Cry, and Ninja Gaiden. We wanted combat that’s tight, stylish, and satisfying—backed by Unreal Engine 5 and full 3D freedom of movement.

- Roguelite depth, without the grind.
Every run is different. Every floor, a new challenge. Die, grow stronger, and re-enter. You won’t get stronger just by numbers—you’ll need to adapt, learn, and outplay.



[h3]From Page to Pixels[/h3]

Adapting a beloved story into a game is never easy. It requires care, respect, and a clear vision.

Rather than simply recreating the original, we set out to expand its world, adding new layers of story and interactivity—while staying true to what made it special in the first place.

We worked directly with the original author and artist to craft a new story that fits seamlessly into the world of the webtoon—but offers fresh perspective and gameplay for both longtime fans and newcomers alike.

Recently, sites like GameRant have taken notice of our announcement, sharing our vision and giving us even more confidence that we’re on the right path.
- https://gamerant.com/the-player-who-cant-level-up-video-game-adaptation/

[h3]What’s Next?[/h3]

- We’re targeting a 2026 release on PC and consoles.

- We'll be sharing more gameplay, developer insights, and maybe even a demo in the coming months.

- Wishlist the game and join us early—we’d love to hear from you. Your feedback can shape this world.



Thank you for checking out The Player Who Can’t Level Up.
We know this is only the beginning—but we’re building this game with players like you in mind.
Stay tuned—and see you inside the new tower.

[h3]Wishlist Now[/h3]
● Steam:
https://store.steampowered.com/app/2985520/The_Player_Who_Cant_Level_Up/
● PlayStation: https://store.playstation.com/en-us/concept/10015926/

[h3]Social Media[/h3]
● Instagram: https://www.instagram.com/tripearlgames/
● X(Twitter): https://x.com/TripearlGames
● Youtube: https://www.youtube.com/@tripearlgames
● Tik Tok: https://www.tiktok.com/@tripearlgames
● Discord: https://discord.gg/h884xRSXNG