[p]
![]()
[/p]
[p]Hello, everyone! This is RomanticDev, PD of The Player Who Can’t Level Up.[/p][p]Lately, there’s been a running joke within our dev team:[/p][p]“At this rate, we’ll finish making the game before we finish climbing the tower ourselves…”[/p][p]That’s how quickly things are moving! (Our coffee and carb intake is equally alarming.)[/p][p]For this week’s Dev Log, we’d love to share some behind-the-scenes moments from the development of The Player Who Can’t Level Up.[/p][p]We may be a little tired, but we’re doing our best to keep the laughs, and the fun alive. Come see how our week went![/p]
[h2]
This Week’s Highlights[/h2][h3]
Your Feedback from Tokyo Game Show & Illustar Fes[/h3][p]We were thrilled to meet so many of you at TGS 2025 and Illustar Fes! Hearing your thoughts firsthand was incredibly meaningful.[/p][p]One line in particular stuck with us: “I may be a level 1 noob who can’t level up, but this game is so fun!”[/p][p]A bit harsh? Maybe. But honestly? That’s the emotional loop we were hoping for and it meant the world to hear it.[/p][p]
Good news: We’re already applying your feedback to our next demo build. Look forward to what’s coming![/p][p][/p]
[p]
![]()
[/p]
[p]LU: Master… what if the demo gets released before we’re ready…[/p]
[p][/p][h3]
Combat Balance Tweaks[/h3][p]Based on feedback from the demo build, we’ve been tuning skill combos and growth pacing to dial up the fun factor.[/p][p]Testing new growth curves again this week![/p][p]
QA Feedback: “Feels like I’m fighting their HP now, not their attack patterns.”[/p][p][/p][p]→We’ve got another week of number hell gate in front of us.ːsteamsadː[/p][p][/p][h3]
New Tower Concept Art (feat. the Art Team’s Box Obsession)[/h3][p]This week, our art team revealed concept art for the
upper floors of the tower, themed around
Aethermark.[/p][p]It’s a visually rich space powered by high-density Aether energy. The area features various forms of Aether designs woven into the environment.[/p][p] [/p]
Aether
- The energy source that powers the alternate tower
- All monsters and bosses inside are under its control
[p][/p][p]Internal nickname for the zone:
Box World.[/p][p]Still early, but it’s already oozing presence and style![/p][p]
![]()
[/p][p]
![]()
[/p][p][/p][h3]
Sneak Peek: What’s Next[/h3][p]In our next PD Note, we’ll reveal one of the regions included in the final demo build![/p][p]It’s still getting its final touches, but we wanted to give our community a preview. Expect a new theme, new enemies, and fresh challenges.[/p][p]If there’s anything
you want to know or see in the next log, drop us a message on our Discord![/p]
[p][/p][h3]
Wrapping Up[/h3][p]Game development is a lot like climbing a tower. You lose stamina with every step, but the view gets better and your confidence grows.[/p][p]Your support is our
healing potion. We’ll keep climbing with a smile, and maybe some caffeine, and see you again next week![/p][p]From, RomanticDev[/p][p]
"Still battling bugs at the top of the tower today."[/p][p][/p]