Dev Diary #96
Hey there Ylanders!
I have to say, preparations for 1.0 are ramping up and everybody here is looking forward to the next few months of hard, but exciting work. And with that, I thought I’d share with you a few updates on future features and what is the situation with certain aspects of the game.
So as I promised last week, let’s talk about the water. As you know, water isn’t what it used to be for some time now. The trouble is, that water right now is hardcoded to be at level zero and once it’s put somewhere else, it starts breaking other things in the game. But our team is working on an improved simulation for water, but it won’t get into the game until after the release of 1.0. But that will be one of our top priorities post 1.0.
On the other hand, Explore is the talk of the day, since that will be getting the greatest of facelifts. As I mentioned before, there will be fewer Islands in a map, but that doesn’t mean there will be less to find. We are doing this because we want to make every Island unique and fun to explore rather than finding a third Taiga Island and floating away in disgust and boredom 😁 In this “improved” Explore every Island will be worth discovering. That is another thing coming to Explore: DANGER. You won’t be able to go to sleep at night safe in knowing, that all the animals are also going to sleep. No. Mutated bears and wolves will be coming out of their caves to hunt! And you are the prey 😱 Now you’ll be able to get rid of this danger on every Island, but you’ll have to ‘conquer’ the cave responsible for the beasts. And the lair will always be guarded by an alpha-monster protecting its home. But if you defeat this powerful enemy, you’ll be able to stop the spawning of dangerous animals on that Island 😊

In other news for Explore, while there won’t be regenerating resources (yet), we are working on it. In the meantime though there will be more resources on the map as a whole and you might even be able to look to the sea to provide 😉 And some resources should be on every Island, so you’re not hampered early game by having bad luck and not having a specific resource at hand. And for those worried about the smaller number of Islands, do not fret, because we are also working on the concept of ‘Connected Worlds’. We have talked about this in the past, but in short, this should give you the possibility to jump to another game through a portal and keep playing, giving creators countless possibilities 😁 We are doing our best to bring this feature to you as soon as possible.
And that’s it for now, so have fun and stay classy Ylanders!
P.S. I’ll be on holiday 🏄♂️ next week, so expect less of my presence on the forums and also less content throughout the week (no Ynterview for example). But I will be preparing a Dev Diary (albeit probably not as ‘meaty’) so there’s that to look forward to 😊
I have to say, preparations for 1.0 are ramping up and everybody here is looking forward to the next few months of hard, but exciting work. And with that, I thought I’d share with you a few updates on future features and what is the situation with certain aspects of the game.
So as I promised last week, let’s talk about the water. As you know, water isn’t what it used to be for some time now. The trouble is, that water right now is hardcoded to be at level zero and once it’s put somewhere else, it starts breaking other things in the game. But our team is working on an improved simulation for water, but it won’t get into the game until after the release of 1.0. But that will be one of our top priorities post 1.0.
On the other hand, Explore is the talk of the day, since that will be getting the greatest of facelifts. As I mentioned before, there will be fewer Islands in a map, but that doesn’t mean there will be less to find. We are doing this because we want to make every Island unique and fun to explore rather than finding a third Taiga Island and floating away in disgust and boredom 😁 In this “improved” Explore every Island will be worth discovering. That is another thing coming to Explore: DANGER. You won’t be able to go to sleep at night safe in knowing, that all the animals are also going to sleep. No. Mutated bears and wolves will be coming out of their caves to hunt! And you are the prey 😱 Now you’ll be able to get rid of this danger on every Island, but you’ll have to ‘conquer’ the cave responsible for the beasts. And the lair will always be guarded by an alpha-monster protecting its home. But if you defeat this powerful enemy, you’ll be able to stop the spawning of dangerous animals on that Island 😊

In other news for Explore, while there won’t be regenerating resources (yet), we are working on it. In the meantime though there will be more resources on the map as a whole and you might even be able to look to the sea to provide 😉 And some resources should be on every Island, so you’re not hampered early game by having bad luck and not having a specific resource at hand. And for those worried about the smaller number of Islands, do not fret, because we are also working on the concept of ‘Connected Worlds’. We have talked about this in the past, but in short, this should give you the possibility to jump to another game through a portal and keep playing, giving creators countless possibilities 😁 We are doing our best to bring this feature to you as soon as possible.
And that’s it for now, so have fun and stay classy Ylanders!
P.S. I’ll be on holiday 🏄♂️ next week, so expect less of my presence on the forums and also less content throughout the week (no Ynterview for example). But I will be preparing a Dev Diary (albeit probably not as ‘meaty’) so there’s that to look forward to 😊