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Dev Diary #107

Tl;dr
- A thank you to our Early Accessers
- Interesting facts from production
- Dev Team Video

Hey there Ylanders!

So…we have released the game! You can now play Ylands in 1.0. There are new Exploration adventures to be had new Editor features to play around with but most importantly there will be a host of new players coming in trying out your games Creators, because of going Free-to-Play, there should be an influx of players and we need to capture their imaginations 😊 We are really looking forward to seeing, what you come up with and since you have been with us the longest, we are doubly excited, what new mini-games and even proper games will pop up in the marketplace because you guys know more about the Editor than anyone else 😁

It will really be quite exciting in Ylands now, so hold on to your socks. And while I’m sure you’ll all be tinkering with the game now and enjoying the new features, I’ll cut it short and add the facts we were teasing 0.15 last week with for those, that might have missed some.

Did you know, that Ylands wasn't supposed to have deformable terrain? So Ylands were made out of huge hexagonal blocks that randomly generated glued together.


We started out with five devs, two of which are still working on the project. Aleš as Creative Director and our Lead Artist Karel. Now there's almost 10 times more of us.


Did you know, that as the crew grew bigger and bigger, we moved or did a major office layout change seven times 😱 Most of the team is now stationed in Prague, the capital of Czech Republic.


There were 4 major UI overhauls before we found the one we like the best…hopefully 😁


There are Currently around 150 Random Encounters that players can run into while exploring. The newest addition were aggressive NPCs.


In the last two years, we've optimized the game so much that some scenarios increased from running at just 10 fps or less to now running at a steady 60 fps and more.


Hardly a day goes by here without someone quoting the TV show Red Dwarf.
For instance, Marci and I use this one pretty often:

"Call it extreme if you like, but I propose we hit it hard and hit it fast with a major - and I mean major - leaflet campaign."
- Rimmer, Polymorph.

or

"I've been so worried I haven't buffed my shoes in my two days."

- Cat, Marooned

And this has been circulating the office since Adam started doing the Western series… not quite sure why…

"I've seen Westerns, I know how to speak cowboy." [Steps up to the bar] "Dry white wine and Perrier, please."

- Rimmer, Gunmen of the Apocalypse



Did you know, that for the first prototype of the game (that had very little to do with what the game is now) we used a soldier borrowed from the Arma Tactics game as our main character...now we're stuck with Major General 😭


And that’s that, so enjoy yourself Ylanders and remember, this isn’t the end, it’s not even the beginning of the end but rather the end of the beginning. Now we’re off again to prepare the next big update, to fix what needs to be fixed and to make the game even better, than it is now. Stay classy Ylanders.

[previewyoutube][/previewyoutube]

Changelog: https://ylands.com/community/topic/26346-10-ylands-yncoming-game-released/