Update 1.2: Astonishing Adventures
Hey there Ylanders!
So it’s here, Update 1.2 and boy is it a big one. We have talked about the different aspects of the update for many weeks now, but today it all comes together in a glorious fantasy tapestry. And while we have some great additions to Exploration with Random Encounters featuring Goatmen, Wendigos, Golems and Elves and with Mutated Golems now roaming the deep dark caves, there are also some really great Editor improvements. So let’s list of some of the major changes to Ylands with 1.2 😊

So there you have it Ylanders. There are many more changes, but too many to list off here, so visit our changelog for more info and have fun exploring the ever-evolving world of Ylands.
Stay classy Ylanders!
[previewyoutube][/previewyoutube]
So it’s here, Update 1.2 and boy is it a big one. We have talked about the different aspects of the update for many weeks now, but today it all comes together in a glorious fantasy tapestry. And while we have some great additions to Exploration with Random Encounters featuring Goatmen, Wendigos, Golems and Elves and with Mutated Golems now roaming the deep dark caves, there are also some really great Editor improvements. So let’s list of some of the major changes to Ylands with 1.2 😊

- Fantasy assets: we have added numerous new blocks to help you (re)create any fantasy setting you can think of
- Fantasy compositions: to get your creativity flowing, we have added new fantasy-themed compositions to the workshop
- New creatures: we have added Golems, Goatmen, Wendigos and Woolly Rhinos to the game - use them in your own creations or meet them in an Exploration game
- Elves: NPCs can now have elvish heads - essentially introducing a brand-new race and higher NPC variety to the game
- Advanced particle editing: change, edit or create brand new particle systems, attach them to weapons or any other elements
- Editor improvements: we have added many quality of life improvements to the Editor like selecting random versions of an object when placing in the Editor (so you can have randomized forests when placing trees, etc.), snap to terrain, custom UI improvements and more - not to mention massive optimizations done to the terraforming tools
- Editor additions: new features like the ability to publish your game from within the Editor, the ability to add text, numbers and even images emitting from entities and much more
- Platform improvements: the ability to create 20-person multiplayer games or single-player games with persistent data saved across sessions
- Numerous fixes: the ability to turn off persistent avatars (after a player left the server) and countless bug fixes and improvements
So there you have it Ylanders. There are many more changes, but too many to list off here, so visit our changelog for more info and have fun exploring the ever-evolving world of Ylands.
Stay classy Ylanders!
[previewyoutube][/previewyoutube]