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Dev Diary #129 - New AI Features

tl;dr
- Editor Improvements in Update 1.3
- Tell your AI where to go and who to attack
- More features coming in later updates

Hey there Ylanders!

Hope you are all doing well and are in good health. Things are getting a little bit back to normal here in the studios and we’re working full on to bring update 1.3 to you as soon as possible 😊

There are a lot of improvements coming in 1.3 in Exploration, Sandbox mode and Playlands, but we’re also working on some new Editor features. And one of these is added functionality to controlling the AI. You might have seen the video, where the Major General is being chased by a stampede of NPC’s. Well, this was made possible with the new Editor puzzle piece tile called “Move to position”. "Move to position" allows the AI to move to any position specified by the creator. You can set up at what speed and with what behaviour the AI moves. So whilst before you could set up AIs to loiter around or Patrol certain points, now you’ll be able to send them anywhere at whatever speed and with any behaviour towards the player you wish.



Another great addition will be the "Attack player" puzzle piece, which allows the AI to attack according to entities. So, for example, you can set up a trigger zone and when a player enters it, the selected AI attacks him while leaving other players alone. Or you can set, that a creature will attack just someone, who pulls a lever, whilst the others can watch while giggling slightly under their breaths 😄 For the future, we'll also make it possible for a certain group of players all belonging to one team being attacked by certain creatures and AI's so look out for that in a future update.

So some really exciting tools to play around with in Update 1.3: Watery Waters and a lot of AI shenanigans to be had 😀 And that’s all for today, so stay classy, but most importantly stay safe Ylanders.

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