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Dev Diary #169 Come talk to us

Hey there, fellow ylanders.

Hopefully, this will be the last Dev Diary before we release update 1.6.

Not that long ago, I (Аles, Ylands Project Lead) was in Naru‘s Tuesday stream and tried to answer as many questions (both asked in advance and during the stream itself) as possible. If you‘re interested in learning more about what we discussed, you can take a look here (huge thanks to the incredible @ocnoglittle). It was great and we would like to continue doing this on the regular basis every two weeks. So, if you have any questions, comments or criticism, you‘re welcome to join next Tuesday‘s stream here.

With 1.6 almost out of the door, it‘s time to start talking about what‘s next for Ylands. In a few weeks, we plan to release a roadmap for the rest of the year but I think we can already give you a rough idea about what 1.7 will be about.



Update 1.7 will once again, focus on Exploration. We are slowly getting to a stage where we feel good enough about the Exploration experience, and can actively start bringing in more players. And to make that a reality, with update 1.7, we would like to focus on:

* giving Exploration gameplay some sort of progression, with a clear path/goals to follow
* making it more friendly & welcoming towards new players
* making it easier for players to socialize there
* add some sort of Exploration "trial" for those who may wish to see, what is the new Exploration about
* bringing in more interesting, unique handcrafted ylands to make exploring much more fun and rewarding
* fixing / improving some of the things mentioned by the community on a regular basis

But our Editor team will definitely keep working as well. You can expect further improvements to text scripting, many quality-of-life improvements as well as enhancement of existing features.

That‘s it for today and the next time we will talk some more about 1.7. Until then stay healthy and classy, ylanders!