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  3. 1.10.0.1 Patch Changelog

1.10.0.1 Patch Changelog

[h2]Highlights: [/h2]

  • Disappearing ship parts fixed
  • Minor Blueprints fixes
  • Tutorial bugs fixed
  • Fixed memory leak issues





[h2]Changelog: [/h2]


[h3]Fixed:[/h3]
[YLD-39511] Fixed: Mountain Talongoat bait recipe no longer requires a whole Heliconia plant (unobtainable). Replaced by Heliconia Seeds.
[YLD-39406] Fixed: Placing an item into the blueprint table should now correctly work in instances when the same item is required for both the Materials tab and as a (decorative) Item.
[YLD-39401] Fixed: Blueprint project table should now correctly recognize tools inside containers.
[YLD-39487] Fixed: A regression where older (for instance, created in Early Access) rented server games could not be deleted.
[YLD-33889] Fixed: A memory leak caused by the game screenshot in the upper right corner of the escape menu.
[YLD-39163] Fixed: Some texts were untranslated (in: exploration map, rented server management, video options).
[YLD-39355] Fixed: Loot container position correctly updates when a boat that has it on board sinks'.
[YLD-39362] Fixed: Excluded some EntityPrototypes from being spawnable by SpawnEntityGen.
[YLD-39181] Fixed: Reduced shader memory by variant stripping, cleared up the reference to massive colour arrays after use. On LowMemoryEvent don't run GC and UnloadAssets every time, variable 15s time.
[YLD-37940] Fixed: Search in inventory now correctly uses localized names of items.


[YLD-39362] Fixed: VS: It is possible to Spawn obsolete entities with scripts.
[YLD-39422] Fixed: VS: Right-click won't open the context menu in pivot edit mode.


[h3]Tweaked: [/h3]
[YLD-39407] Tweaked: Foliage from blueprints never grows up.
[YLD-39357] Tweaked: Trees from blueprints don't drop items anymore.


[h3]Added:[/h3]
Added: new version of Onboarding