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Dev Diary #241 That One Recipe You're Missing

Hey there, fellow Ylanders!

Some time ago, we discussed the improvements to the crafting UI which should make the crafting easier and more user-friendly. Crafting, however, is not only about the interface, but also the actual recipes. And that's what we would like to talk about today.

For quite some time, all the recipes, both "core" and "extra" (let's call them "aesthetic"), have been available to players to open right from the start of the game. You picked a few objects, and BOOM, you could suddenly craft a hundred objects more. Not only was this massively overwhelming, but also getting those aesthetic recipes without any effort made them feel cheap and took away the joy of having those. So what we did was remove those from the commonly accessible recipes and players were able to learn those by exploring various Random Encounters.

In hindsight, we think that making the aesthetic recipes harder to get was a good decision, however, from the feedback we received, it is obvious that this system doesn't work well for those who are looking to find a specific recipe (or more of them).

Today, we would like to share with you an idea that we're currently discussing. We're thinking about introducing trainers, which would offer to teach you various aesthetic recipes in exchange for Exploration Points. Not only will players get the Points from discovering Random Encounters but, newly, also by completing dungeons (which are coming soon). In general, we believe this will make the system more intuitive, predictable and rewarding.



So, what do you think? Would you like to have an option to get recipes you need in exchange for something you gather by exploration or fighting?

That's it for today and we'll talk to you again in a week. Until then ... stay classy, Ylanders!