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Dev Diary #285 There is Never Enough Community Ideas!

Ahoy Ylanders!


As you probably already know, we love implementing stuff you've suggested. You venture out there to the world of Ylands, exploring it and its laws and giving us hints and suggestions how to improve the world. That's the real adventure for us. Ultimately, we want to bring to this world one of the most community driven game of them all. Here is small part of the list of your suggestions, tips and ideas we haven't implemented yet. Of course, we have to have a list.

[h2]Community Ideas[/h2]

Claiming more boats
Avatar clothes and accessories
More faces and hair
Costumes for animals
Vending machine to sell your items to other players
Add body sizes for characters
Candles that don't burn out
Adjustable armor look
Pick where to enter a map
Pin recipe on screen
Always showing compass
Hold click until you fully mine a deposit
Ride a horse together
Possibility to eat while sitting
Enabling growing mushrooms
Float when jumping with an umbrella
Portals to other ylands
More sea creatures
Flying on birds
Baby animals
More block variety
Customizable flags and banners
Night vision goggles
Magic
Improving ship combat
Lakes and rivers
Hunger bar
Chinese and Indonesian languages
Perk/Buffs you can learn
Friendly NPC like residents and villagers and much more!

We can't be more thankful for all these great tips. Yet, even though we barely scratched the surface here, in this case, more is simply more. That's why we wanted to ask you again what would you like to see in Ylands? Say anything! You never know what can find its way to our backlog.

Maybe next time we can show you the list of your features that we already implemented! What do you think about that? Let us know in the comments if you would like to see dev diary like that. Thank you for reading, playing, feedbacking, suggesting and adventuring, Ylanders. You can send your ideas directly here to the comments or into #suggestions_and_ideas room on our Discord.

Stay Classy!



2.1.2 Patch Changelog

[h2]⭐ Highlights ⭐[/h2]

Keep your data safe - you can use Google/Apple to store your progress even as a Guest
Retain items after death adjustments - players will keep only important containers if they die
Tutorial fixes - crafting, respawning and inaccurate images have been fixed
Elmwood's Outpost and Crimson Shores fixes - cutscenes work after player reconnects



[h2]FIXES[/h2]

[YLD-46821] Fixed: Players should no longer get stuck during the crafting tutorial if the pre-select the axe before the tutorial runs.
[YLD-46951] Fixed: Capturing blueprint causes an exception in some cases and could not be captured.
[YLD-46894] Fixed: Obsolete crossbow bolts cause Blueprints to not load properly.
[YLD-45395] Fixed: Interactions that change an item inside an inventory container (e.g., lighting a torch in a toolbox) no longer break character control.
[YLD-46905] Fixed: Sleeping pad should now be placed correctly when placing it for the second time in MP.
[YLD-46171] Fixed: Mythical animals won't spawn in MP.

[YLD-46817] Fixed: Custom camera watching player is shaking when player is moving.
[YLD-46781] Fixed: Editor: Cut operation gets cancelled when you try to paste onto a ship via RMB context menu.
[YLD-46626] Fixed: Custom Tools: UI aligned to screen edges is not aligned correctly.
[YLD-46755] Fixed: Bigfoot were missing sound for charging animation and were using default horse sound.
[YLD-46633] Fixed: Some Blueprint icons were incorrectly loaded
[YLD-46846] Fixed: Could not update and edit blueprints properly
[YLD-46799] Fixed: player should no longer gear or see air tank bubble particles above water - water splash sounds should not appear when npc or player appears in scene
[YLD-46459] Fixed: Text bubbles above scribbled signs should be seen correctly now
[YLD-46741] Fixed: Bronze hinge is now correctly destroyed
[YLD-46767] Fixed : Piece of metal had two same recipes
[YLD-46774] Fixed : Removed duplicated recipes for oriental roof blocks
[YLD-46832] Fixed : Bronze helmet now yields correct drop
[YLD-46783] Fixed : Removed duplicated recipes for some stone blocks
[YLD-46834] Fixed : Coral recipes and sponge recipes were removed from game since they were not usable anyway
[YLD-46770] Fixed: Bronze armor pants has no correct negative bonus on running
[YLD-46859] Fixed: Player retain only those containers which do not drop content (ammo belt, toolbox, medical pack, key chain, potion holder)
[YLD-46614] Fixed: Issues with camera when placing objects and moving
[YLD-46872] Fixed: Workstations from 2.0 or older did not have their recipes updated properly
[YLD-46617] Fixed: Various problems on Crimson shores story yland - should be much easier to see a falling star, fix some cutscene problems
[YLD-46826] Fixed: Strings and incorrect images in hints in tutorial
[YLD-46817] Fixed: Missing interpolation in custom camera focusing player
[YLD-46912] Fixed: Editor: Fixed broken Custom HUD/Tools/Window with text field widget
[YLD-46862] Fixed: Inventory sorting did not work properly with multiple same inventory containers
[YLD-46821] Fixed: You could stuck during crafting of stone axe in tutorial

[h2]CHANGES[/h2]

Creating new account window or changing existing has some tweaks, android and iOS users should have now easier login through their respective google/apple accounts. Steam users can buy shop assets even as guests.

[h2]REMOVED[/h2]

[YLD-46873] Removed: Southern uniform was obsoleted

Dev Diary #284 Players Visit in Prague

[h3]Ahoy Ylanders![/h3]

Last Friday was quite unique. For the very first time we, Ylands devs, were casually meeting up with our adventurers Stiegi and YoHasLEGO. They have been at the core of our community for quite some time, whether it's on discord, in the blueprint shop or on the C.A.G. server, you probably met them too! So how did it happen that we actually met up? There is a story, of course...



This is not actually exactly how the story goes - it was much simpler. A few weeks ago, YoHasLEGO and Stiegi contacted Anna, our community manager, that they would be in Prague, where our HQ is located, and asked if we wanted to meet up. Of course we want to meet some of the most active community members, especially since they agreed to answer our questions in a proper game dev meeting while exploring, in true adventurer nature, the wonders of Czech cuisine. So we decided to share the meeting notes with you and give you a bit of an insight into the process featuring actual players!



[h2]Community Meet Up[/h2]

Date: Aug 4, 2023

Atendees:
  • YoHasLEGO
  • Stiegi
  • Anna
  • ChoCho
  • pYpse
  • Nikki
  • Patrik
  • Prokop
  • Mr. Fluffy


Secretary: Nikki (I wish our Senior Producer was here, he takes the best notes)

Goal: Get together, talk about Ylands, other games and life in general. Refreshments optional.

[h3]Topic 1 - Ylands:[/h3]

Stiegi thinks it is the best game in the world and so does YoHasLEGO. They need some very specific piece of triangle building block. Design is taking notes on the specifics and will discuss them with Art. YoHasLEGO will follow up with us in more detail.

We discussed the whole process of reacting to community ideas together and we didn't miss the opportunity to ask for specific feedback from our players face-to-face. Designers were asking about general and specific design ideas and followed up with questions about the direction of the game. Senior QA ChoCho and CM Anna were curious about bugs processing and if we are dealing with them to the players content, and Marketing was interested in conceptual topics such as understanding motivations, drives and player journeys and inquired about specific merchandise ideas and in-game items that players would like to see in the shop.

NEXT STEPS: Ask community to react and feedback these points as well, right here in the comments. We will be happy to read your feedback.

[h3]Topic 2 - Grabbing dinner:[/h3]

Adventurers are exploring new things practically non-stop, which is why YoHas had "svíčková" and Stiegi fried cheese, new dishes for both of them and true signature, authentic meals of the Czech cuisine. Along with that they both tried Kofola, which is a Czech herb-ish cola-type soda. For future reference: The Slovakian "halušky" is not a good choice at this particular establishment, go with the "svíčková" or fried cheese instead.

Dessert was kindly provided by Stiegi's mum who made us Ylands themed cookies! Delicious, thank you!



[h3]Topic 3 - Other games:[/h3]

Long discussion, since all of us are gamers and we love talking about all the games all the time. The discussion went on until quite late and this is where a Senior Producer would take much better notes because I got too invested in the debate and forgot to take any.

ACTION ITEMS:

  • Thank Stiegi and YoHasLEGO for their visit and cookies
  • Wish them good luck in their studies closely related to Ylands in one way or another
  • REMIND the community to join our Discord server to be able to chat with us even more often and more closely about Ylands!
  • Prepare the next Dev Diary about the Community Ideas List



Thank you for reading the notes and we'll be back next week!

Stay Classy!

Dev Diary #283 5 Things I Wish I Knew - Adventures of a New Dev

[h3]Ahoy Ylanders,[/h3]

My name is Patrik, and I am a marketing specialist for Ylands since March. I am chilling with Nikki and Anna in our new office, and you might remember me from our spring stream with Anna.

As of today, I've spent almost 50 hours in Ylands Adventure mode, and I wanted to share with you the 5 things I wish I knew before I started playing.

[hr][/hr]

[h2]1. Do NOT venture to more advanced Regions unprepared[/h2]

The first 10 hour of my gameplay? Well, those pretty much resembled DayZ. Trying to lure wolfs away from my loot box so I can quickly grab my stuff and ride away on my horse Rockyta. Why? Cause I thought it is a brilliant idea to skip Arid and sail to the Far East right away. I've never been so wrong.

[hr][/hr]

[h2]2. Blueprints are super cool[/h2]

It's an understatement to say that I am a poor builder. Yet, once I discovered and understood Blueprints, the game instantly became 10 times more enjoyable for me and I started grinding resources to have some fancy ship to cruise the seas and to live in. Also, Blueprint workstation should be placed on land. Not in the water. Yes, even if you are building a ship. On the bright side, I drowned only twice. Or was it just a bad dream? 🤔



[hr][/hr]

[h2]3. Reset specific ylands[/h2]

After I mined all the iron and cut down all the trees for the much needed first epic ship Blueprint, I felt ashamed. The look of the devastated land was simply, well, devastating. I felt like I destroyed the home of every living creature and that I need to be punished. Luckily, with a hit of a button, nature was nourishing once more, all the pain and devastation was gone, and all the resources were up for grabs again!



btw. I didn't discover this tip on my own but thanks to 0utsiDer2522 and his cool giveaway video. The concept of which, as you might notice, I also kinda totally ripped off for this diary. Thanks Outsider!

[hr][/hr]

[h2]4. Recipes are important[/h2]

I have spent almost 20 hours grinding the resources for a Blueprint I chose. Traveling to other regions to get access to the other ores and resources. All that just to figure out that the Blueprint I am building needs recipes that I do not own. Sadly, the ship is still left unfinished. Well, Random Encounters, here I come!

[hr][/hr]

[h2]5. Ylands Wiki[/h2]

What the hack is Tubular Porifera, how to get my hands on some Devil's Teeth and what is needed to craft a Bear Bait? It's all there! With how complex of a game Ylands is, this is the true gold mine. All thanks to the one and only handofthesly, feel free to join and post correct Ylands info on your own! Link HERE.

Oh! I almost forgot about this one, more sails = higher speed of the ship (not infinitely ofc). The hours I spent on a primitive ship sailing 1 knot per 6 days were excruciatingly long.



Anyway, that's it from me. What would be your advice for starting players? Please let me know, since I need it. 😁
Stay Classy, adventurers, see you on our Discord server or directly in the game.

- Patrik / Pogoer

Changelogs 2.1.1

FIXED

[YLD-46858] Fixed: The terrain generator creates uneven mountains on the edges of the ylands generated at version 1.11 or lower.
[YLD-46846] Fixed: Uploads of blueprints couldn't be finished because the 3D previews picture could not be created properly. This issue is partially fixed now.

Fixed: Propeller should no longer overheat on Crimson shore.