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Dev Diary #243 And what's in it for you, Adventurer?

Hey there, fellow Ylanders!

We love exploring and do our best so that exploration in Ylands is as fun and as rewarding as possible. The question is, though, is it rewarding enough?

We feel that there are still many things that can (and hopefully will) be eventually added to Ylands to make you want to go the distance and sail the unknown seas and so today we would like to tell you a bit more about our plans that go beyond 1.11, even things that, right now, are nothing more than just things we discuss.

I believe we've already mentioned it before - we plan for the Exploration Points (EP) to play a much more important role in the game. What we want to achieve, in a nutshell, is this: the more you explore, the more EP you get; getting more EP will allow you to have more nice things, more areas to uncover and it will make you better at certain things.

The first thing we've also already mentioned: we would like you to be able to learn various "bonus" recipes from specific trainers, instead of learning those at the Random Encounter sites, where you have no control over what you find there.

The second thing is quite obvious because we already have that in the game - if you want to experience something new, exciting and different, use the EP you gathered to open one of the Mystery ylands.

And the third thing is probably something that you may find most interesting and which can be, by far, the biggest incentive for you to go and explore. What we're currently thinking about is adding some sort of "skill tree" that would let you, with help of EP, unlock specific bonuses and perks. Imagine things like being able to sail faster, spend more time underwater, have a better chance at catching a rare fish, learn a very unique recipe and more. Right now, this is not much more than a discussed concept but it's quite likely that something like this will eventually appear in one of the future updates.

This is something we've discussed over the past few months and even though the actual way of how this is going to be implemented may change, in general, this is something that we really want to see become a part of the game.

That's it for today and we'll see you in a week. Until then ... stay classy!

Dev Diary #242 Are you too hot?

Hey there, fellow Ylanders!

For some time, the temperature system we have in Ylands has behaved differently than we expected it to and so we went ahead and gradually added fixes, tweaks and improvements to make the feature better. The most recent of those was brought in with Update 1.10: Ymproved Ylands. In this Dev Diary, we'll get into more detail about what this fix accomplished, as it may not be immediately apparent, but we believe it does improve the experience.

Firstly, we've gone through all the equipment and adjusted how much it helps against harsh temperatures both for land and underwater environment. We would love to hear from you - have you noticed any improvements?

The second thing we want to mention, is something that you may have already noticed. When you eat some food in-game, a special status icon appears next to your health indicator. This means that the food gave your character a boost either against cold or hot weather. You can tell which boost was given to you based on the type of icon that appears once you consume the food or drink.

For example, soup is now keeping you warm in cold environments and coconut drink is keeping you cool in warm environments!

Oh, and we’ve also upped the temperature in the Arid biome so it's more in line with the character of the biome. Stay hydrated out there!

That’s it for today and we’ll talk again next week. Until then…stay classy, Ylanders!

Dev Diary #241 That One Recipe You're Missing

Hey there, fellow Ylanders!

Some time ago, we discussed the improvements to the crafting UI which should make the crafting easier and more user-friendly. Crafting, however, is not only about the interface, but also the actual recipes. And that's what we would like to talk about today.

For quite some time, all the recipes, both "core" and "extra" (let's call them "aesthetic"), have been available to players to open right from the start of the game. You picked a few objects, and BOOM, you could suddenly craft a hundred objects more. Not only was this massively overwhelming, but also getting those aesthetic recipes without any effort made them feel cheap and took away the joy of having those. So what we did was remove those from the commonly accessible recipes and players were able to learn those by exploring various Random Encounters.

In hindsight, we think that making the aesthetic recipes harder to get was a good decision, however, from the feedback we received, it is obvious that this system doesn't work well for those who are looking to find a specific recipe (or more of them).

Today, we would like to share with you an idea that we're currently discussing. We're thinking about introducing trainers, which would offer to teach you various aesthetic recipes in exchange for Exploration Points. Not only will players get the Points from discovering Random Encounters but, newly, also by completing dungeons (which are coming soon). In general, we believe this will make the system more intuitive, predictable and rewarding.



So, what do you think? Would you like to have an option to get recipes you need in exchange for something you gather by exploration or fighting?

That's it for today and we'll talk to you again in a week. Until then ... stay classy, Ylanders!

Dev Diary #240 Gifting That Keeps on Giving

Hey there, fellow Ylanders!

One of the things you've been asking for on forums is a way to send a gift to your friends. Maybe you have coyns you have no use for or you simply want to make your friend happy (because one needs no reason to make friends happy, right? 😊 ). Most of the time, you asked about gifting the Exploration Pack so that your friends can play with you.

Even though we're making some changes for Update 1.11 so that those without the Exploration Pack will get more kick out of the game (more about that later), the Exploration Pack will always be the core, the most interesting game functionality.

So whether you'd like to have your friend join you on an expedition across the vast arctic plains or help you build a nice house in the taiga, we got you covered, because starting with 1.11 you will be able to buy your friends the Exploration Pack with coyns.




But there's more! Actually, you will be able to gift anyone most of the things available in the shop. Remember - nothing says "I bought you a cool flying pig" better than buying someone a cool flying pig!

The next update will bring more than this suggestion to life, but we'll talk about the rest some other time. Until then - Stay classy!

Dev Diary #240 Gifting That Keeps on Giving

Hey there, fellow Ylanders!

One of the things you've been asking for on forums is a way to send gifts to your friends. Maybe you have coyns you have no use for or you simply want to make your friend happy (because one needs no reason to make friends happy, right? 😊 ). Most of the time, you asked about gifting the Exploration Pack so that your friends can play with you.

Even though we're making some changes for Update 1.11 so that those without the Exploration Pack will get more kick out of the game (more about that later), the Exploration Pack will always be the core, the most interesting game functionality.

So whether you'd like to have your friend join you on an expedition across the vast arctic plains or help you build a nice house in the taiga, we got you covered, because starting with 1.11 you will be able to buy your friends the Exploration Pack with coyns.




But there's more! Actually, you will be able to gift anyone most of the things available in the shop. Remember - nothing says "I bought you a cool flying pig" better than buying someone a cool flying pig!

The next update will bring more than this suggestion to life, but we'll talk about the rest some other time. Until then - Stay classy!