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Ylands News

Dev Diary #140 - A Year of Adam

tl;dr
- Just a bit of reminiscing 😊

Hey there Ylanders!

I think this time the video speaks for itself, so watch on Ylanders 😏

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If you want to check out my first Dev Diary, here it is in all its glory 😅

https://ylands.com/community/topic/25225-dev-diary-90/

And that’s all for today, so until next time, stay classy Ylanders!

Dev Diary #139 - New Menu

tl;dr
- New Menu look
- More games visible from the get-go
- New ways to communicate

Hey there Ylanders!


It has been a while since we messed around with the Main Menu, so here we go again 😊 The Main Menu should be the gateway to everything Ylands and we wanted our new version to reflect this. While the old Menu was cool, it no longer was enough to encapsulate all the awesome games constantly popping up in the Workshop. So the main aim was to give these games much more space to live in and to get noticed because they did tend to fall between the cracks a bit in the old menu, if they weren’t featured, which is a terrible shame.


So in the new Menu you’ll always have all kinds of different games visible to you in different categories, like Featured games (by the Ylands team) of which there can now be many more, your recently played games, your exported projects, top rated games by the community and many more. We also have some cool new tools to promote good games and to get them to the top of your lists, so you always see the crème de la crème of Ylands creations 🤩 Games will also be categorised into different genres, so you'll be able to quickly get playing the games YOU want to play.



But that’s not all that will be changing with the menu. We are also implementing a much better communication system, so that players can message each other through Ylands and we can message players and thus be able to interact much more with our Creators and Players alike 🤗


There will be many more cool improvements in the new Menu but that’s for you Ylanders to explore for yourselves once update 1.4 drops 😁


And that’s all for today, so keep safe and stay classy Ylanders!

Dev Diary #138 - Announcing Naru's Corner

tl;dr
- Naru is really good in the Editor
- He'll start writing a new "How To" column on our Forums
- Dev Diaries will still continue as normal

Hey there Ylanders! 

Naru has swung round our Dev Diary today to talk about some of his awesome creations in Ylands. You might have seen them before, but these are some of the best he has to show, though he has countless more hidden up his sleeve. But just for reference here are the gifs of these creations so you can marvel at them separately or all at once 😁

Naru gifs: https://ylands.com/community/topic/28144-naru-dev-diary-138-creations/

But one announcement that will please many a creator here on the Forums is, that Naru will begin his own column on our forums, where he will explain how to do, what he can do so well 😊 It will be called Naru’s Corner and every other week (bi-weekly) we’ll make a short video teasing the topic and then Naru will dive into the forums and explain, just how he created and put together that week’s effect. So, a lot to look forward to. 



But don’t you worry, this won’t replace our weekly Dev Diaries and you can still look forward to a weekly Dev Diary full of juicy information to go through. 

And that’s it for today Ylanders, so have fun and stay classy! 

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Dev Diary #137 - Future Editor Improvements

tl;dr

- New improvements for the editor
- Editable pivot
- Custom Controls now a game logic
- Importing of external spreadsheet data
- Much more!

Hey there Ylanders!

Hope you’re enjoying your Pump-action corn guns and Pineapple grenades, but it has been some time since we told you about some news on the creating part. It might not be flashy, it might not be sexy, but a lot of creators I’m sure will find the improvements coming in update 1.4 quite exciting.



So first off this is a huge time saver for a lot of you out there, we have made a function to edit the pivot in a group or weld. So, this means you can always pick, where the center of the weld and group is without making overly difficult changes to your creation. This will be a great help to scripters but also to just creators, who like to make custom assets and want to have the best possible control over them when placing and rotating them.

Another neat improvement we’ll be adding is the transformation of Custom Controls into their own game logic, so you can create multiple sets of control and then switch between them on the fly in-game. This means, that you can for example, seamlessly create a cinematic sequence with an animated camera and disable controls or you can even share controls as a composition!

Also, we’ll be implementing a new database game logic, which will let you import external spreadsheet data into the game. This will come in handy especially when designing a large-scale RPG for instance or anything similar, that needs a lot of static data.



We are also constantly improving visual scripting and aspects connected to it, so for instance we are working on speeding up the search panel to shave off waiting time for creators. We’re also making the terrain tools better with a few tweaks you might enjoy and we’re implementing an Advanced Script profiler, which will help you to identify, which script is especially taxing on the game.

And that’s it for now. It does sound like a lot of technical mumbo jumbo, but believe you me, that these improvements will give creators the necessary tools to create ever greater and more impressive games.

So until next time, stay classy Ylanders!

Update 1.3.5: Goodie Pack #1

tl;dr
- New Update up
- Goodie Pack #1 for all
- New Weapons
- New Items for Creators

Hey there Ylanders! 

Today we are releasing our first Goodie Pack! As we have talked before, there are some really cool things included in this and we will try and release a Goodie Pack between major updates to keep your Creative and Exploration juices flowing. And this time it really has a reason to flow, cause of the crazy items we packed this pack with 😁



So first off we have the weapons! Now you already saw the awesome Pump-action corn gun and the devastating Pineapple grenade, but we’re also introducing the magnificent Banana pistol. So having a banana as your only form of defense will no longer be a cause for alarm and you can even hunt yourself a bit of rabbit or other small critters with a modified banana 🍌



But that’s definitely not all, so while the Explorers out there will be collecting Pineapples to surprise an unsuspecting Wendigo, Creators will have something to play around with too! We’ve added some cool stickers you can decorate your games with, such as the Smile sticker, Angry smile sticker, Crazy smile sticker, and the Moustache sticker. We’ve also added some other items you can arrange around the map, such as Star glasses, Crazy glasses, and Alien glasses and we’ll be adding items such as these in future Goodie Packs too. Also, Jenda (our audio fellow) has come up with a new music track for you to use in your games, so look out for that as well 😁

And finally, we are also including some bug fixes in this mini-update and so hopefully now you shouldn’t have any more trouble with Entity labels, On attack range events and quick uploading your creations 😉

Check out the full changelog here. 

And that’s it for now, so have fun and stay classy Ylanders. 

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