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Dev Diary #117 - New Creatures

tl;dr
- New Fantasy Creatures: Golems, Goatmen, Wendigos
- New NPC's: ELVES!!!
- New Random Encounters in Exploration including all new creatures
- Crystal Golem to appear randomly in Exploration caves

Hey there Ylander!

Today’s Dev Diary is going to be pretty ‘Fantastic‘ (PLEEAASEE excuse the pun). We’ll have quite a lot of new creatures joining us in 1.2 and they truly come from a different realm. We already hinted, that the upcoming update will be the ‘RPG update’ (official name WiP) and here is part of what we meant.

So in 1.2 Golems will make their rumbling entrance being a real challenge for any Adventurer. These larger than life creatures are great for protecting valuable treasures, being part of elaborate puzzles or a great way to just scare the bejesus out of any player.



But these won’t be the only enemies entering the fray: The Wendigo and the Goatman. Both will be a superb addition to any dungeon or creepy ritual ring in the wild. These monsters behave uniquely in that they prepare and then charge ferociously towards their prey. They usually hunt in packs, but even a single Wendigo can ruin a player’s day.





From the misty shores of far off lands the Elves have made their grand entrance. They are a new type of NPC, which will make any fantasy setting come alive with these graceful inhabitants. Sure, you can make them aggressive towards the player, but they are a great new addition for colourful quest givers, traders or just inhabitants to meet on your travels. Also with a bit of innovative colouring you can make Dar Elves or Vampires and other creatures.





Of course, you’ll also be able to find the Golem, Goatman, Wendigo and the Elves in countless new Random Encounters, which will spawn in newly created Exploration maps. You’ll get to meet the new Elves, battle the fearsome Wendigo and complete puzzles to satisfy the watchful Golems. Also the crystal Golem will appear in caves to give even the most experienced explorer a run for his money (and his life).



And that’s it for now, but keep a close lookout here and on our Social Media (Facebook, Twitter and Instagram) for more information regarding our plans and updates.

And until next time, stay classy Ylanders.

[previewyoutube][/previewyoutube]

Dev Diary #116 - Particle Effects

tl;dr

- New particle effect options for Creator
- Make fire faster, effects a different colours and different sprites
- New effects for weapons
- Cool video at end

Hey there Ylanders! 

We are preparing 1.2 in full speed and while last time we discussed some cool new assets, that you’ll be able to use or find in Exploration, today we’ll be looking at some new exciting possibilities with particle effects.  



The main aim behind these changes is to give the Creator more control over her particle effects and how they appear in-game. One great change is the complete customization of colour of every particle effect giving you endless options of reinventing the look of each effect. Couple that with the ability to add any sprite to the effects and you have so many ways to mix and match, that you’ll be able to add an effect to absolutely everything (I sure have).  



You’ll also be able to control the speed of the effects, being able to slow things down or speed them up to hilarious levels. You’ll also be able to set custom transparency levels and switch off different parts of the effect even through script, which is pretty neat.  

And finally, you’ll also be able to manipulate with the effects that weapons leave behind when you swing them and slash them and anything else that grabs your fancy. Weapons will also get new particles and you’ll be able to set custom particles to these. There will also be a new template, the “particle effect template” so you can reference your particles to different places without having to set it up manually there.

So there you have it Ylanders, exciting new options concerning special effects in Ylands. I’m really excited to see, what you’ll create with these 😊

And so until next time, stay classy Ylanders 😁



[previewyoutube][/previewyoutube]

1.1.1: Heartfelt Hotfix

1.1.1 Heartfelt Fixes 💝 - 14.02

FIXES

[YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore
[YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area
[YLD-21822] Fixed: Blueprint ghost is not visible while placing
[YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate.
[YLD-21780] Fixed: Hermit did not speak.
[YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP)

Tweak


[YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if: 1/ Are referenced from visual scripts. 2/ Were previously included in workshop export manifest. 3/ were created before this change.
Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted.
Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met.

Dev Diary #115

tl;dr
- New Medieval/Fantasy Compositions
- Use in your own maps
- Explore them in Exploration

Hey there Ylanders!

Hoping you’re enjoying the new update, but we’re already off preparing 1.2 😊 And with this update, our aim is for Creators to be able to create the ultimate RPG game or Medieval/Fantasy themed game. There, of course, are other great things coming in this next update, but our designers have been working on some really cool compositions, some original and some taken from our earlier ventures (veterans might notice some assets from our Gold Rush map 😉), that you’ll now be able to use in your own games to give them the right ‘medieval’ look.




These are not, of course, meant to supplement your own creations, but it will give beginning creators more time to concentrate on the script and less time building Cathedrals and Castles and for advanced Creators some nice bits and pieces to complement their own creativity. A beginner will then be able to open up, for instance, the RPG template and change stuff around, add a few new compositions and of they roll 😁




But this won’t be the only place you’ll find these majestic structures. With the new update, while you’re exploring, these compositions will also start popping up in your Exploration maps full of new dangers and new loot to enjoy. Exploration will get quite the boost in random encounters (which we’ll talk about later on too 😉 ) and a lot of them will be based on these compositions, so prepare to explore old rusty ruins and well-manned castles 😊



And that’s it for now Ylanders, so have fun, but most importantly,

stay classy!

[previewyoutube][/previewyoutube]

Dev Diary #114

tl;dr
- New Workshop Rules
- Contact us, if you want help with your Creations

Hey there, Ylanders!

Update 1.1 has successfully released and we’re busy at work with not only more game improvements but also changes to the Workshop. As you know, Ylands has evolved fast over the last couple of months and we want to make sure that the Workshop is a safe place to share your creations and experience what other Ylanders made for you so we’re introducing new rules for content submission. These rules serve as a way to both give more information on how to create appealing and safe content and as a clear guide on what we won’t allow on the site from now on.



Rules for content submission
  • No offensive content, language or imagery - Do not post any information in the game or in connection with the game that contains nudity, excessive violence, abuse, harassment, or offensive subject matter or that contains a link to such content.



  • All submissions have to include a relevant thumbnail and a description - Provide basic and accurate information about your creation and add a relevant thumbnail, preferably a screenshot of your creation.



  • Correctly tag and categorize your creations – Use tags that accurately represent your creation only, do not mislead people on purpose



  • Do not use other people’s or copyrighted content - Your content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way.


youtube


  • Write in English - Descriptions, and titles have to have an English version



  • Do not abuse the reporting system – Do not report creations unless they break the rules written above or have other significant technical problems


If you have any questions or concerns regarding the rules you can always contact me here, on Discord, or send me an email at [email protected].

Together with introducing new rules, we’re going to do a “review” of the Workshop and check for any submissions that don’t follow the rules or don’t work for technical reasons. There are many old games that don’t work with the current version of Ylands and in order to promote quality content, we need to take them down as well. This review will happen over the next two weeks so make sure all of your creations are up to date and don’t violate the rules before February 17th.

If you have an old game, you'd like to preserve and fix, contact us and we'll be glad to help.

And so, until next time,

stay classy Ylanders.

[previewyoutube][/previewyoutube]