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Exploration Pack Discount

Hey there Ylanders!

At a time, where most of us can’t go outside into nature and off to Explore new and fun places, we thought it’d be nice to go Exploring in Ylands instead.



So to celebrate the recent 1.2 Update: Astonishing Adventures we have discounted the Exploration Pack. The Exploration Pack unlocks the Exploration game mode, 4800 Coyns and a unique pet and costume. And now with new exciting monsters to meet, such as the imposing Golem, fearsome Wendigo and smelly Goatman this is a great time to dive into some Exploration Adventures.

The sale will be till the 1st of April.

Update 1.2: Astonishing Adventures

Hey there Ylanders!


So it’s here, Update 1.2 and boy is it a big one. We have talked about the different aspects of the update for many weeks now, but today it all comes together in a glorious fantasy tapestry. And while we have some great additions to Exploration with Random Encounters featuring Goatmen, Wendigos, Golems and Elves and with Mutated Golems now roaming the deep dark caves, there are also some really great Editor improvements. So let’s list of some of the major changes to Ylands with 1.2 😊



  • Fantasy assets: we have added numerous new blocks to help you (re)create any fantasy setting you can think of

  • Fantasy compositions: to get your creativity flowing, we have added new fantasy-themed compositions to the workshop

  • New creatures: we have added Golems, Goatmen, Wendigos and Woolly Rhinos to the game - use them in your own creations or meet them in an Exploration game

  • Elves: NPCs can now have elvish heads - essentially introducing a brand-new race and higher NPC variety to the game

  • Advanced particle editing: change, edit or create brand new particle systems, attach them to weapons or any other elements

  • Editor improvements: we have added many quality of life improvements to the Editor like selecting random versions of an object when placing in the Editor (so you can have randomized forests when placing trees, etc.), snap to terrain, custom UI improvements and more - not to mention massive optimizations done to the terraforming tools

  • Editor additions: new features like the ability to publish your game from within the Editor, the ability to add text, numbers and even images emitting from entities and much more

  • Platform improvements: the ability to create 20-person multiplayer games or single-player games with persistent data saved across sessions

  • Numerous fixes: the ability to turn off persistent avatars (after a player left the server) and countless bug fixes and improvements

So there you have it Ylanders. There are many more changes, but too many to list off here, so visit our changelog for more info and have fun exploring the ever-evolving world of Ylands.


Stay classy Ylanders!

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Dev Diary #120 - Roadmap 2020

tl;dr
- New 2020 Roadmap
- Exploration and Editor features
- Stay safe

Hey there Ylanders!

We hope you are all faring well and that you are keeping safe. The Ylands team, although we’re mostly confined to our homes, hasn’t stopped working on the game and we are excited to announce some great features we’re preparing and to unveil our 2020 Roadmap. We will be adding to the Roadmap further down the line, but even now there is a lot to look forward to. We have update 1.2 and 1.3 ahead of us with some great additions to Exploration and the Editor. A lot of these features are community-driven and taken from your great suggestions, so please don’t stop them coming, because they really help us focus, on what is needed in the game and what would be cool to add in the future.



We also have a big event planned for later this year, but can’t say too much about it yet, just that you start dusting off your Editor skills.

And finally please do keep safe and reach out to other community members, so we don’t all lose our minds out there. We are so proud, that we have such a great community and we hope you’ll all stay in touch and especially if you can’t go Exploring in the real world, we can Explore together in Ylands.

Stay classy and safe Ylanders.

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Dev Diary #119 - New Editor Features

tl;dr
- Not just Exploration, but Editor too gets a few updates
- UI overhaul
- Terrain tools upgrades
- New Key Bindings

Hey there Ylanders!

So while in the last few weeks we talked a lot about new features coming into Exploration, we haven’t forgotten about the Editor either. We made a total UI overhaul of the Editor to make it more approachable to new Creators, but also to make life easier for seasoned Creators.

We reorganized the Editor Header. We have grouped all tools into categories to help new creators to better navigate them. However, for more experienced users we added "Advanced mode" which still provides quick access to all the tools at once. Tools that were hidden in the Editor Menu (i.e Custom controls) were moved to the header itself, to be always at hand. Also, object properties were moved from a standalone window to a designated panel on the left and are now always visible.





Another aspect we worked on is the terrain tools. Add mode now behaves more consistently and does not create terrain glitches. All terrain brushes can also be 7x bigger now and you can play around with the intensity, so you can make detailed changes or huge terraforming sweeps. Stamp mode will also give you the option to instantly add/remove terrain. Also terrain tools are much faster now. so you can really start making those mountains without performance issues.

Testing Mobile games will also become possible on PC, so you don’t have to run to your phone or tablet any time you want to try out a new script you made. You will be able to see, what your game will look like on high-end and low-end mobile devices and also Universal scenarios will be run now with optimized terrain to make the performance better.



The Editor look was reworked to look more "editorish", mainly the fonts were decreased to convey more information and panel colours are now unified.

Editor key bindings were reworked to mirror the new Editor header layout and to make them thus more intuitive so check out Ylands settings to get acquainted or to rebind them to ones you were used to.



And that’s it for now, so until next time, stay classy Yslanders.

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Dev Diary #118 - New Audio in 1.2.

Hey there Ylanders! 

We have some great music in Ylands and some great sound effects as well, but our audio guys are always hard at work to come up with cool new tunes and ways of getting players even more immersed in the game. A Warrior fights more ferociously when blood-curdling music begins, Explorers delve deeper and farther, when emboldened by an adventurous tune and trying to avoid enemies is even more nerve-racking, when accompanied by a tense soundtrack. 



This is why two new songs are coming into the game in 1.2. One is an epic orchestral battle tune, perfect for the thick of battle. The other a tense stealthy song that will make any close encounter with dangerous animals or mutated monsters an adrenaline-filled experience. Creators will be able to implement them into their games and let them play at specific instances when they want to build tension or give gravitas to a scene.  



In the future we’ll be adding even more songs of different moods and genres and we’ll give even more control to the Creator to change the default tracks played, when the player for instance goes into a cave or enters combat, but that is down the line. 

In 1.2 the audio team has also tweaked all the atmospheric sounds and made them more specific to certain biomes to make them even more distinct from each other. And in the future Creators will be able to do the same for their own games, to give certain areas a different feel from others, so, for instance, putting in sci-fi sounds and ambiance in, when players enter the big sprawling city of the future. 

Of course, there will be other improvements of the sounds in the game and there has been a lot of optimizing and balancing of sound effects throughout.  

So a lot to...hear forward to in 1.2.

And until next time, stay classy Ylanders. 

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