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1.11.0.5 Patch Changelog

[h3]Highlights[/h3]

❤️ New time-limited pet (available Feb 10 - 17)
⚪ Improved behaviour of inventory and radial menu on-screen buttons
📝 New login/registration screen
📘 Tutorial UI improvements




[h3]Fixed / Added / Tweaked / Removed[/h3]

[YLD-42689] Fixed: Tutorial: Mobile: Health layout overlaps the hint box.
[YLD-42718] Fixed: "Gather Alchemy Ingredients" task name overlaps over its box.
[YLD-42411] Added: Flying Boar for Valentine.
[YLD-42530] Tweaked: Adjust character naming screen.
[YLD-42280] Tweaked: Errors during login/registration are now more specific.
[YLD-42544] Tweaked: Mobile UI: Inventory, Radial Menu, Chat a Pause menu should work on release.
[YLD-42497] Removed: The login screen upon the first start.

Dev Diary #259 The things you'll notice

Ahoy Ylanders!

As we have moved from the designing phase to fully implementing 1.12 features, we will - as always - start sharing with you information about various new or improved features that you will be able to find in the next update.

Today we would like to mention two specific changes we made based on your feedback. 

The first one we already mentioned in the last Live Stream (which was a lot of fun as usual :) ). We know that sailing can get a bit tedious at times, so for 1.12 we're making some exciting adjustments that should make it more fun. The first one is - fishing on moving boats! Got a few moments to spare before you reach your destination? Take out your fishing rod and spend some quality time getting the pretty fish (and other stuff).

The second thing is more subtle but many will love it. For quite a long time some of you have complained about the camera not moving smoothly - which was especially obvious with higher fps. Well, we made some changes to the camera system and we're pretty sure you will notice the difference.

There's a ton of other cool stuff planned for 1.12 so stay tuned ... and classy!

Blueprint Marketplace Rules

Blueprint shop rules



  • Appropriate name of the Blueprint
  • clear name that represents what the Blueprint is (numbers can also be a name if the context of the Blueprint allows it)
  • all the names have to be in English
  • Purposeful use
  • Blueprints that are not allowed are those that misuse the lack of knowledge of new players (such as propeller pack blueprint, where you need to insert a built propeller pack to build it.)
  • No low effort Blueprints
  • For example two blocks, creator cube, ....



Breaking the rules
  • After breaking these rules if you do not continue in such behavior you may stay in the shop
  • If you continually break the rule you will receive Blueprint shop ban

Dev Diary #258 Behold, Blueprints!

Ahoy Ylanders,

You have probably noticed that a new exciting section of our in-gam shop has appeared with Update 1.11 - Blueprints! You may remember from this Dev Diary, that the Blueprint shop is a great place to gift, buy and sell your wonderful creations. And since the launch of the feature, we have seen some truly magnificent pieces, which is what today's Dev Diary will be about.

Seeing all those incredible ships, buildings, cars, and many more different kinds of Blueprints, we realized that we wanted to show those to everyone which is why we will start regularly highlighting specific Blueprints. Each week, we will handpick a few of your creations and promote them on our social media along with a few details about the specific Blueprint. For now, we are mainly going to promote the creations of the members of our Creators Club (Not a member? Join here.) so that everyone can see their exceptional talents!




To make sure you get to see what some of these Blueprints look like in the game, we regularly look at some during our stream. We even have a special map to showcase the Creators Club Blueprints during each stream. You can already take a peak at what that looks like! https://www.twitch.tv

What are your favorite Blueprints? Have you uploaded and/or downloaded any yet? If so, let us know which ones!

That's it for today and we will talk to you again next week!


Stay Classy!

1.11.0.3 Patch Changelog

[h3]Highlights[/h3]

💰Additional Coyns packages.
🐛Tutorial bug fixes.
📘Blueprints shop fixes.

[h3]
Fixed[/h3]

[YLD-41901] Fixed: Exploration local save entries are now flagged as 'unsaved' before the first write to disk actually succeeds. If a player attempts to continue an 'unsaved' entry, it transparently redoes the initial starting sequence to avoid corruption of that particular map entry.
[YLD-41902] Fixed: Blueprints: The main carousel does not update the download number until restart.
[YLD-42121] Fixed: Blueprints: Preview does not sometimes show particles when rendering the preview for a second time.
[YLD-41422] Fixed: Blueprints: Sometimes have their generated preview image missing.
[YLD-41844] Fixed: Glowing carpets and sledgehammers are pickable in one of the haunted encounters.
[YLD-41870] Fixed: Arrows and space keys can no longer control UI elements when the tutorial overlay is on.
[YLD-41916] Fixed: Rabbits drop raw rabbit meat again instead of raw meat.
[YLD-37944] Fixed: Tutorial: Mobile flow for equipping an axe did not account for not all inventory slots being visible on mobile at all times and could get the user stuck.
[YLD-41874] Fixed: Tutorial: Flow explaining how crafting works should no longer highlight incorrect entries under very specific conditions.
[YLD-41895] Fixed: Editor: multiselection of objects referencing different objects in the same property can break the Properties window.
[YLD-41885] Fixed: Editor: you can not change the color of the brush entity.
[YLD-42100] Fixed: VS: Show next/previous usage does not work.
[YLD-42017] Fixed: Custom HUD/Window: Undo does not work correctly when deleting tree of widgets with buttons as leaves.
[YLD-42015] Fixed: Custom tools: Undo in tool's script and editing HUD layout may break tool's script.
[YLD-42178] Fixed: Custom Tools: Duplicate Objects tile doesn't work in Tool Mode.
Fixed: DLC gifting was producing "invalid input" errors.

[h3]Added / Removed / Tweaked[/h3]
[YLD-40072] Added: Confirmation popup displayed when unlocking a biome via the Expedition now displays the resources required.
[YLD-29662] Added: Multiplayer games can now also be removed from the games list.
[YLD-40121] Tweaked: When a popup that requires input from the player opens on mobile, it will try to position itself so that it's at least somewhat visible under the software keyboard.
[YLD-42182] Tweaked: Coyn packages in the in-game shop are now sorted by their price and not alphabetically.
[YLD-42280] Tweaked: Errors during login/registration are now more specific. From now on, the generic "check your inputs" message will be shown only in cases, where we get an unspecific response from the backend.