Producer Letter #11: Current Development Status & More Function Information
Hello again! It’s ACTION GAME MAKER Producer Morino with more information for everyone!
In this 11th letter, I think it’s safe to say that we’re in the release period now with just about 3 weeks to go! So it’s time to cover some important pieces of information.
[h2]Current Development Status[/h2]
Thanks to the support of our beta testers we’ve been finding and fixing many issues. Thankfully though, we’ve been lucky enough to not find any issue that is serious enough to cause a delay in the release. So we remain on track for the June 17th (16th in PST) release date.
So we hope that you’re looking forward to the 10% launch sale as well as the discount for previous purchasers of Pixel Game Maker MV that we announced some week ago!
While we’re not taking pre-sales, we do have further news to announce prior to release so please consider wishlisting in order to make sure you get the latest information!
[h2]A Change to Minimum System Requirements[/h2]
We have made the following change to ACTION GAME MAKER’s minimum system requirements:
OS: Windows 10
Processor: Intel Core i5-6600K, AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)
> Intel(R) HD Graphics 530 or better
Via the efforts of our QA/debug process, we have determined that the minimum spec will allow for older integrated graphics to be used.
However, this is old hardware which means that some functions, such as reflections, will not run well. Please keep this in mind when deciding to run ACTION GAME MAKER on integrated graphics near the minimum requirements.
[h2]Export Build Functionality[/h2]
ACTION GAME MAKER will support Microsoft Windows and HTML5 web platforms as export (build) targets at release.
As the web target will run in browsers, there is significant risk of performance concerns from the browser environment. This applies especially to action games with a strong reliance on real-time processing. Due to the complexity of game design & variety of browsers and hardware environments, we will not be providing any performance guarantees for games exported using the Web platform option.
While default Godot Engine does support exporting for Android, iOS, and some other platforms, the need to create new Export Templates for ACTION GAME MAKER means we are only officially supporting 2 platforms at launch. We will be considering support for additional platforms for future updates.
Also, we previously announced talks with W4 Gameshttps://www.w4games.com/w4consoles with regards to preparing console export support. Those talks are still on-going, and we will make information available in a future announcement.
[h2]Linux Editor Support[/h2]
Due to a large number of requests, we have been testing both running the ACTION GAME MAKER editor on Linux as well as testing the Linux export function. As the tests are not finished yet, we will update everyone as soon as our testing is finished.
However, we have confirmed that Wine or Proton can be used to run the Windows build on Linux without issue. Regardless, use of the Windows build on Linux is outside of official support – so proceed with caution!
And that’s it for today’s letter! There’s just a little time until release now, and the team is hard at work putting in the finishing touches! So please be patient for just a bit more.
Also, I do hope to make one more announcement prior to the release, so please keep your eyes peeled! And that’s it from me! Until next time~!
In this 11th letter, I think it’s safe to say that we’re in the release period now with just about 3 weeks to go! So it’s time to cover some important pieces of information.
[h2]Current Development Status[/h2]
Thanks to the support of our beta testers we’ve been finding and fixing many issues. Thankfully though, we’ve been lucky enough to not find any issue that is serious enough to cause a delay in the release. So we remain on track for the June 17th (16th in PST) release date.
So we hope that you’re looking forward to the 10% launch sale as well as the discount for previous purchasers of Pixel Game Maker MV that we announced some week ago!
While we’re not taking pre-sales, we do have further news to announce prior to release so please consider wishlisting in order to make sure you get the latest information!
[h2]A Change to Minimum System Requirements[/h2]
We have made the following change to ACTION GAME MAKER’s minimum system requirements:
OS: Windows 10
Processor: Intel Core i5-6600K, AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)
> Intel(R) HD Graphics 530 or better
Via the efforts of our QA/debug process, we have determined that the minimum spec will allow for older integrated graphics to be used.
However, this is old hardware which means that some functions, such as reflections, will not run well. Please keep this in mind when deciding to run ACTION GAME MAKER on integrated graphics near the minimum requirements.
[h2]Export Build Functionality[/h2]
ACTION GAME MAKER will support Microsoft Windows and HTML5 web platforms as export (build) targets at release.
As the web target will run in browsers, there is significant risk of performance concerns from the browser environment. This applies especially to action games with a strong reliance on real-time processing. Due to the complexity of game design & variety of browsers and hardware environments, we will not be providing any performance guarantees for games exported using the Web platform option.
While default Godot Engine does support exporting for Android, iOS, and some other platforms, the need to create new Export Templates for ACTION GAME MAKER means we are only officially supporting 2 platforms at launch. We will be considering support for additional platforms for future updates.
Also, we previously announced talks with W4 Gameshttps://www.w4games.com/w4consoles with regards to preparing console export support. Those talks are still on-going, and we will make information available in a future announcement.
[h2]Linux Editor Support[/h2]
Due to a large number of requests, we have been testing both running the ACTION GAME MAKER editor on Linux as well as testing the Linux export function. As the tests are not finished yet, we will update everyone as soon as our testing is finished.
However, we have confirmed that Wine or Proton can be used to run the Windows build on Linux without issue. Regardless, use of the Windows build on Linux is outside of official support – so proceed with caution!
And that’s it for today’s letter! There’s just a little time until release now, and the team is hard at work putting in the finishing touches! So please be patient for just a bit more.
Also, I do hope to make one more announcement prior to the release, so please keep your eyes peeled! And that’s it from me! Until next time~!