ACTION GAME MAKER v1.0.3 Patch Notes
[h3]Improvements[/h3]
- [p]Added a new property to BaseSettings:
“Clamp Current HP to Max HP”.
→ When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.[/p] - [p]Added filtering and sorting functions to the project selection screen.[/p]
- [p]The Fire Bullet action now works even on GameObjects without VisualScript attached.[/p]
- [p]When creating new variables/switches, “is_savable” is now enabled by default.[/p]
- [p]Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.[/p]
- [p]Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.[/p]
- [p]The GameObject creation wizard now includes an option to add a Camera Target Settings Node.[/p]
- [p]Changed the default physics behavior of the Topview Character Base template object to "Floating".[/p]
- [p]CameraTargetSettings can now be used on non-GameObject nodes.[/p]
- [p]Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.[/p]
- [p]Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.[/p]