ACTION GAME MAKER v1.0.4 Patch Notes
[h3]Improvements[/h3]
- [p]Added an option to ignore the owner in ContactWithAttackArea and ContactWithHitArea.
→ Prevents behavior like receiving damage from your own attacks.[/p] - [p]When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default.
→ This improves support for side-scrolling games with depth, such as belt-scroll action games.[/p] - [p]The default target for HP = 0 conditions is now set to self.[/p]
- [p]If move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.[/p]
- [p]Fixed error messages related to CameraTargetSetting.[/p]
- [p]Fixed a crash when the parent object disappears before a bullet does.[/p]
- [p]Removed unnecessary CameraTargetSettings from various base template objects.[/p]
- [p]Fixed missing effect errors for the smoke effect in treasure chest template objects.[/p]
- [p]Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.[/p]
- [p]Fixed a bug where newly created float variables were converted to int.[/p]
- [p]Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in ZoomCamera2D.[/p]
- [p]Corrected some translations.[/p]