ACTION GAME MAKER v1.0.5 Patch Notes
[h3]Improvements[/h3]
- [p]SendSignal can now transmit strings and Vector2 values.[/p]
- [p]Added a new shortcut command to Visual Script:
→ Press Ctrl + Shift + D to create a State Shortcut.[/p] - [p]Added "About ACTION GAME MAKER" to the Help menu.[/p]
- [p]Added tooltips for tile effects.[/p]
- [p]Changed the folder location for storing template data used in templates from AGM_templates to
→ AGMaker/templates/.[/p] - [p]The diagonal movement option in MoveAndJumpSettings is now enabled by default.[/p]
- [p]When the initial state is deleted, the state with the oldest ID will now be set as the new initial state.[/p]
- [p]Fixed a bug introduced in v1.0.4 where wall detection did not function correctly.[/p]
- [p]Fixed incorrect angles for the VisibleDirection variable.[/p]
- [p]Fixed an issue where the Online Document button had the wrong link.[/p]
- [p]Fixed a bug where state names in the tree view were being auto-translated.[/p]
- [p]Revised settings for certain objects in the Tutorial Sample project.[/p]
- [p]Corrected several translations.[/p]
- [p]The homing function in bullet settings is currently not working as intended.[/p]