ACTION GAME MAKER v1.0.13 Patch Notes
[h3]⭐ Major Updates[/h3]
- [p]Android export support has been implemented.
→ Note: You will need to create your own touch-based UI for smartphone use.
→ We plan to provide dedicated mobile samples and tutorials in the future.[/p][p]For detail: https://guild.rpgmakerofficial.com/t/topic/573[/p][p][/p] - [p]Invincibility behavior has been updated:[/p]
- [p]While invincible, hit collision is disabled, and hit-based transition conditions will no longer be triggered.[/p]
- [p]A future update will allow toggling hit collision during invincibility via a property.[/p]
- [p]The API singleton name has been changed from GameManager to AGMakerManager.
→ This change avoids name conflicts with other plugins or extensions.
→ If you're currently using the API, you will need to update your scripts accordingly.[/p]
- [p]When using the Editable Children option for instantiated GameObjects, you can now individually change their variables and switches.[/p]
- [p]A new “Savable” option has been added to GameObject nodes.
→ If disabled, the object will be excluded from save actions.[/p] - [p]Added new signals on_saved and on_loaded for detecting save/load events.[/p]
- [p]The AND/OR toggle in condition settings has been changed to a button-style UI.[/p]
- [p]An error message is now shown if a portal destination is not a child of ObjectRoot.[/p]
- [p]The API method get_value now displays an error message when referencing nonexistent variables or switches.[/p]
- [p]Fixed a bug where waterfall logic may not behave correctly after scene transitions.[/p]
- [p]Fixed an issue where scene initialization still ran even when only project variables/switches were loaded.[/p]
- [p]Fixed a bug where deceleration did not apply properly when reversing direction during acceleration.[/p]
- [p]Fixed an issue where the target of a portal transition action was reset upon project restart.[/p]
- [p]Fixed file integrity issues that occurred in certain states within .godot files.[/p]
- [p]Fixed a bug where the condition “Another object is facing a certain direction” could not be copied and pasted correctly.[/p]
- [p]Fixed a bug where group name changes were not reflected in tile effect object groups.[/p]
- [p]Fixed incorrect button settings in the tutorial project’s Idle → Jump transition.[/p]
- [p]Corrected several translations.[/p]