ACTION GAME MAKER v1.0.15 Patch Notes
[h3]⭐ System Update[/h3][p]The internal handling of Attack / Hit Detection and Damage Judgment has been revised for improved accuracy and consistency.[/p][hr][/hr][h3]Improvements[/h3]
- [p]Added a confirmation dialog when deleting database columns or records.[/p]
- [p]The "Change Property" action now allows assigning database switches when targeting "self switches".[/p]
- [p]AfterImage now supports AnimatedSprite2D.[/p]
- [p]Refined the menus for Other Execution Actions and Other Conditions for better organization.[/p]
- [p]Template movement now reverses direction upon collision with wall hitboxes.[/p]
- [p]The Reset key and Fullscreen toggle key now also work in exported games.
→ Settings are now located under:
Project Settings > General > Application > Run.[/p]
- [p]Fixed an issue where damage was not properly detected when an attack hit while moving.[/p]
- [p]Fixed a bug where damage detection failed if the hitbox was already in contact before the attack started.[/p]
- [p]Fixed an issue where AttackArea/HitArea contact conditions didn’t work unless directly under a GameObject.[/p]
- [p]Fixed a bug where rapid state switching could prevent proper attack detection.[/p]
- [p]Fixed a bug causing the error:
GodotPhysicsServer2D::body_test_motion: Parameter "body->get_space()" is null.[/p] - [p]Fixed a crash when deleting GameObjects via GDScript.[/p]
- [p]Fixed a bug where switches with default ON state were incorrectly turned OFF by the "Reset Property" action.[/p]
- [p]Fixed an issue where sprite flipping was visually delayed for a moment after object generation.[/p]
- [p]The "Restrict Movement Area" action now functions properly even when margin is set to 0.[/p]
- [p]Fixed an issue where timers using project variables would vary in duration depending on monitor refresh rate.[/p]