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Producer Letter #13: In-Progress - Godot 4.4.1 and Visual Script Improvements

[p]Hello everyone![/p][p]Producer Morino here again with the latest Action Game Maker news.
In this 13th edition of the Producer Letter, I’d like to share what we’ve done since release and share details about the upcoming update to Godot 4.4.1.[/p][p][/p][h2]◆ What We’ve Done Since Release[/h2][p]Action Game Maker has now reached version 1.0.16, with 16 updates delivered in the month and a half since the demo released.[/p][p]
Major highlights include:[/p]
  • [p]Support for GD Extensions via a new versioning method introduced in 1.0.7[/p]
  • [p]A revamped Action/Condition Settings Panel in 1.0.12[/p]
  • [p]Support for Android export in 1.0.13[/p]
  • [p]Deprecation of ObjectRoot in 1.0.14[/p]
[p]In total, around 150 improvements and bug fixes have been implemented so far.[/p][p]Additionally, we’ve published 24 new manual entries and 4 video tutorials.
This is a great improvement, but we recognize that the current volume of tutorials and documentation is still insufficient. We are also aware of features that feel inferior or harder to use compared to the previous software. We will continue to improve in these areas moving forward.[/p][p]Now, let me introduce two major update items that the development team is currently focusing on.[/p][p][/p][h2]◆ Updating to Godot 4.4.1[/h2][p]We are now working on moving from Godot 4.3 to 4.4.1.
With this update, Action Game Maker will benefit from a variety of features introduced in Godot 4.4, including editor optimizations and test play within the editor window.[/p][p]You can find the official Godot 4.4 release announcement (English only) here:
👉 [/p][p]https://godotengine.org/releases/4.4/[/p][p](There may also be local news coverage in other languages.)[/p][p]In line with this update, we are planning the following features:[/p]
  • [p]Switching Visual Script scene references from string-based paths to UIDs
    Godot 4.4 introduces the UID system, which enables stable referencing of resources.
    Currently, Visual Script references scenes/objects by file paths (strings), which can break if users move files. UID-based referencing has the potential to solve this issue. However, this feature may require additional tweaking—we ask for your understanding as we continue improving things.[/p]
[h2]◆ Improvements to the Visual Script[/h2][p]Currently, the Visual Script in Action Game Maker implements left-to-right directional links only.
However, we’ve received many requests from users asking for a free-form multi-directional connection system, similar to what we used in the previous tool.[/p][p][/p][p]Due to this popular demand, we are now aiming to implement a system that allows connections in any direction.[/p][p]We believe Visual Script is one of the core features of AGM, but we also acknowledge that it still has many areas we can improve. We will continue to enhance it and look forward to the continued feedback about it.[/p][p][/p][h2]◆ In Closing[/h2][p]That’s all for this month’s Producer Letter.
Since the release of the demo, we’ve received a wide variety of feedback—both positive and critical.[/p][p]We understand that the positive feedback reflects your hopes and expectations for future updates.
At the same time, I sincerely regret the inconvenience caused by the issues pointed out by the negative feedback, many of which stem from areas where we have yet to deliver sufficiently.[/p][p]As mentioned in the previous letter, we have a clear design philosophy for this product. While we may not be able to accommodate every request that deviates from this this philosophy, we remain committed to maximizing the strengths and addressing the weaknesses of the software to the best of our ability.[/p][p]Lastly, I want to express my sincere appreciation for all the bug reports and improvement suggestions shared via RPG Maker Guild, Discord, and other channels.
Although we know there are still some rough edges, it is thanks to your continued support that we have come so far so quickly. We cannot thank you enough for sticking with us as we continue to improve.[/p][p]Thank you again.[/p]