ACTION GAME MAKER v1.0.18 Patch Notes
[h3]Improvements[/h3]
- [p]New Condition: Compare Speed (CompareSpeed)[/p]
- [p]Enables conditional branching based on an object’s current speed (regardless of X/Y direction) compared with a variable or constant.[/p]
- [p]Default variable/switch descriptions are now localized.[/p]
- [p]Note: Variables or switches already created in a non-English language environment won’t be retroactively translated.[/p]
- [p]Added support for link copy/paste via shortcuts on the scene transition screen.[/p]
- [p]Changed portal entry/exit settings to match PGMMV style, where both are configured on the source portal.[/p]
- [p]Fixed a bug where standing on the border of slope tiles would incorrectly trigger an airborne state.[/p]
- [p]Fixed a bug where standing on the peak of a slope tile would cause an airborne state.[/p]
- [p]Fixed unreliable collision detection when wall edges are just barely touching.[/p]
- [p]Fixed a crash when trying to open plugin.cfg in external editor mode.[/p]
- [p]Fixed a bug where Afterimage settings would not appear when disabled.[/p]
- [p]Fixed an issue where afterimages appeared at the origin when disabled.[/p]
- [p]Fixed a crash when calling queue_free on a GameObject via GDScript.[/p]
- [p]Fixed a bug where VariableData resource IDs changed upon restart.[/p]
- [p]Fixed a bug where custom fonts unintentionally affected AGMaker-specific UI elements.[/p]
- [p]Fixed an issue where object locking only worked at the beginning of a state.[/p]
- [p]Fixed a bug where only integers could be used for movement duration in template-based random movement.[/p]
- [p]Fixed a bug where AnimationPlayer on editable child nodes sometimes failed to batch load.[/p]
- [p]Fixed a crash on some environments when too many particles were generated via bullet firing.[/p]
- [p]Fixed a bug where user database Image fields couldn’t be modified via the Change Property action.[/p]
- [p]Fixed a bug where “Apply to Instances” did not function correctly in exported projects.[/p]