ACTION GAME MAKER v1.0.19 Patch Notes
[h3]⚠️ Known Issue[/h3]
- [p]Since v1.0.18, collision detection when object corners touch walls may behave incorrectly.
A fix is currently in progress.
→ For affected users, version 1.0.17 is available via the Steam Beta Branch.[/p]
- [p]In the Scene Transition screen, copy-pasted links now default to “Paste as Unique”.[/p]
- [p]The Change Animation Resource action can now modify AnimatedSprite2D textures.[/p]
- [p]When multiple Wall or Hit areas are present, all colliders now trigger properly.[/p]
- [p]get_value now returns non-null values for controller_id, player_id, and taken_damage.[/p]
- [p]The add row/column buttons in the user database UI were moved from the bottom to the top-left.[/p]
- [p]Fixed: Mouse_Position_X/Y project variables were not functioning.[/p]
- [p]Fixed: Incorrect camera region behavior when camera drag option was enabled.[/p]
- [p]Fixed: In the MoveObject action, Connectors were not shown correctly when selecting target objects.[/p]
- [p]Fixed: Global AudioStreamPlayers were incorrectly stopped during scene transitions.[/p]
- [p]Fixed: Some database column names did not display correctly.[/p]
- [p]Fixed: Fullscreen shortcut key did not honor initial_position_type settings.[/p]
- [p]Fixed: During scene transition, a momentary screen resize could occur if window size settings differed.[/p]
- [p]Fixed: Console version display became incorrect after test play.[/p]
- [p]Fixed: Incompatible behavior when using both “Apply to Instances” and “Editable Children”.[/p]
- [p]Fixed: Objects might become duplicated when restored.[/p]
- [p]Fixed: Crashes when ChangeAngleSetting was used without a camera in the scene.[/p]
- [p]Fixed: When copying/pasting multiple states including shortcuts, shortcut links could break.[/p]
- [p]Note: This issue will no longer occur, but existing broken shortcuts will require manual correction.[/p]