ACTION GAME MAKER v1.0.24 Patch Notes
[h3]π§ Improvements[/h3]
- [p]Updated default values of the bullet_base template:[/p]
- [p]Gravity set to 0[/p]
- [p]Disappear offscreen enabled[/p]
- [p]In the Move Object (MoveObject) action, the movement time can now be specified up to two decimal places.[/p]
- [p]Implemented database caching. This improves the opening speed of the database window after the first time.[/p]
- [p]When test playing with no initial scene set, a message will now be displayed.[/p]
- [p]Fixed a crash that could occur when transitioning to a large scene via portal.[/p]
- [p]Fixed an issue where the βStopβ operation in the Move by Template action was delayed by one frame.[/p]
- [p]Fixed an issue where damage detection could occur multiple times when FPS exceeded 60.[/p]
- [p]Fixed a crash that could occur when clicking the execution action array under certain conditions.[/p]
- [p]Fixed an issue where game objects tracked by homing bullets would turn to match the direction of the bullet.[/p]
- [p]Fixed an issue where only the first homing bullet would track correctly, and subsequent bullets would not.[/p]