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ACTION GAME MAKER v1.1.0 Patch Notes

[p]Version 1.1.0 is the first major update to ACTION GAME MAKER.
This patch introduces a revamped Visual Script UI, an upgrade to Godot 4.4.1, and the re-release of the trial version.[/p][h3]đŸ”„ Major Updates[/h3]
  • [p]Visual Script UI Overhaul[/p]
    • [p]Previously, scripts flowed only from left to right, but now you can freely connect nodes in all directions (up/down/left/right).[/p]
    • [p]You can now create multiple links between the same states.[/p]
    • [p]Link connection points can now be freely moved.[/p]
  • [p]Godot Engine Upgrade (4.3.2 → 4.4.1)[/p]
    • [p]You can now access new Godot 4.4.1 features, including running the game inside the editor and UID-based scene references.[/p]
    • [p]The “Generate Object” and similar actions now use UIDs instead of string paths to refer to scenes.[/p]
    • [p]This ensures links remain valid even if the scene files are moved in the file system.[/p]
    • [p]For full details, refer to the official Godot 4.4.1 release notes.[/p][p][/p]
  • [p]We have released a new tutorial, “Getting Started with ACTION GAME MAKER from Zero”.[/p]
    • [p]This tutorial is designed to help even those with no prior game development knowledge create an action shooting game.[/p]
    • [p]We have also updated the “Tutorial” button in the launcher to redirect to this new tutorial.[/p]
    • [p]The previous tutorial project is now redistributed as a sample project.[/p][p]URL: https://guild.rpgmakerofficial.com/t/topic/882[/p][p][/p]
  • [p]Trial Version Re-Released[/p]
    • [p]A limited-time trial version is available from today until end of October.[/p]
    • [p]It includes full access to all 1.1.0 features.[/p]
[hr][/hr][h3]✹ Improvements[/h3]
  • [p]When exporting a database to CSV, the table name is used as the filename.[/p]
  • [p]The Display Image action now supports images from the database.[/p]
  • [p]Link colors now automatically adapt to light/dark themes (applies to newly created links).[/p]
  • [p]Execution action arrays now include an icon to toggle “Apply to Instances”.[/p]
  • [p]New API to register GDScript-created GameObjects under AGMakerManager.[/p]
  • [p]GameObject nodes now have a “Start State on Spawn” property.[/p]
  • [p]In “Change Animation Resource”, you can now specify database records via variable.[/p]
  • [p]“Paste as Unique” is now available in the Input Condition array.[/p]
  • [p]“Change Property” targeting a locked object will now skip path validation.[/p]
  • [p]“Variable/Switch Changed” condition now allows targeting parent objects without path validation.[/p]
[hr][/hr][h3]🐞 Bug Fixes[/h3]
  • [p]Fixed a bug where AnimationPlayer toggling multiple CollisionShape2D under HitArea/AttackArea would malfunction.[/p]
  • [p]Fixed an editor crash when creating a group during scene transitions with shortcuts.[/p]
  • [p]Fixed an issue where GameObject filter materials would not be affected by lighting.[/p]
  • [p]Fixed a delay in facing direction matching during object generation.[/p]
  • [p]Updated some translations.[/p]