ACTION GAME MAKER v1.1.2 Patch Notes
[h2]Improvements[/h2]
- [p]Added new execution actions: "Invoke Script" and "Script Condition Evaluator".
These allow you to call methods from GDScript attached to child nodes of a GameObject node, and use them as actions or conditions. Currently, only methods without arguments are supported.[/p]
- [p]Added a new template object: StateDebugger.
You can create it by selecting [c]debugger[/c] in the new game object creation wizard. When placed in a scene and assigned to a GameObject, it displays the current and previous states on the screen.[/p]
- [p]Changed default behavior so that Link "Input Conditions" and State "Action Settings" are expanded by default.[/p][p][/p]
- [p]Fixed an issue where objects generated outside the screen would not function until the camera approached, even if the condition was set to ALWAYS.[/p]
- [p]Fixed a crash during test play when using connection points with DisplayText execution action (since 1.1.1).[/p]
- [p]Fixed a bug where damage timing and visual script evaluation timing were misaligned (since 1.1.0).[/p]
- [p]Fixed crashes when returning to the project list or reloading a project after long runtime.[/p]
- [p]Fixed an issue where AnyState links always took priority over normal links, regardless of priority settings.[/p]
- [p]Note: if priorities are equal, AnyState links will still be prioritized.[/p]
- [p]Updated some translations.[/p]