ACTION GAME MAKER 1.1.3 Patch Notes
[h2]Improvements[/h2]
- [p]Added a new sample project: “LadderSample” (Ladder Example).[/p]
- [p]Objects not belonging to the Player group can now be controlled with a controller if their Controllable flag is enabled.[/p]
- [p]Added two new signals related to scene transitions:[/p]
- [p]game_scene_about_to_change(current: Object)[/p]
- [p]Triggered just before a scene transition, notifying the name of the current scene.[/p]
- [p]game_scene_changed(current: Object)[/p]
- [p]Triggered right after a scene transition, notifying the name of the new scene.[/p]
- [p]game_scene_about_to_change(current: Object)[/p]
- [p]Added a new method related to scene transitions:[/p]
- [p]get_current_game_scene()[/p]
- [p]Returns the gamescene node of the scene. [/p]
- [p]get_current_game_scene()[/p]
- [p]Fixed an issue where GenerateObject’s “Match display direction” option did not work correctly since version 1.1.0.[/p]
- [p]Fixed an issue where the SwitchVariableChange condition could prevent variable updates in specific cases.[/p]
- [p]Fixed a bug where collisions with AnimatableBody2D could fail under certain conditions.[/p]
- [p]Fixed an issue where ApplyToInstance did not function properly with certain instancing methods.[/p]
- [p]Fixed a crash that occurred when LockObject attempted to reference a non-existent variable or switch on the target.[/p]
- [p]Fixed a crash that occurred when renaming a deleted state while it was still focused.[/p]