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ACTION GAME MAKER 1.1.4 Patch Notes

ACTION GAME MAKER 1.1.4 Patch Notes
[h2]Improvements[/h2]
  • [p]Added new sample project “ACTION GAME MAN SAMPLE”, featuring basic sprite animation actions.[/p]
  • [p]Added “Open Attached Scene” to the right-click menu in the scene transition window.[/p]
  • [p]Added console error output when no initial scene is set during scene transition.[/p]
  • [p]Changed the output of SE / BGM / VOICE buses to the Master bus.[/p]
  • [p]Added new database-related methods for improved data control.[/p]
[h3]🔹 Methods to Get Data by Record Index[/h3][p][c]get_project_database_plain_by_idx[/c], [c]get_project_database_equipment_type_by_idx[/c],
[c]get_project_database_attribute_type_by_idx[/c], [c]get_project_database_custom_type_by_idx[/c],
[c]get_project_database_sound_by_idx[/c], [c]get_project_database_variable_by_idx[/c],
[c]get_project_database_switch_by_idx[/c][/p][h3]🔹 Methods to Update Data by Record Index[/h3][p][c]update_project_database_plain_by_idx[/c], [c]update_project_database_variable_by_idx[/c],
[c]update_project_database_switch_by_idx[/c][/p][h3]🔹 Methods to Get Record Count[/h3][p][c]get_project_database_plain_record_max[/c], [c]get_project_database_equipment_type_record_max[/c],
[c]get_project_database_attribute_type_record_max[/c], [c]get_project_database_custom_type_record_max[/c],
[c]get_project_database_sound_record_max[/c], [c]get_project_database_variable_record_max[/c],
[c]get_project_database_switch_record_max[/c][/p][h2]Bug Fixes[/h2]
  • [p]Fixed missing switch/variable list when targeting parent object in SwitchVariableChange condition.[/p]
  • [p]Fixed incorrect behavior when using “Off” switch condition in SwitchVariableChange.[/p]
  • [p]Fixed incorrect evaluation when referencing locked switches or variables in SwitchVariableChange.[/p]
  • [p]Fixed an issue where CompareSpeed condition was unavailable.[/p]
  • [p]Fixed an issue where user database names were auto-translated.[/p]
  • [p]Fixed RotateScene action not allowing negative values.[/p]
  • [p]Changed the 0° reference of RotateScene to match the right-facing direction.[/p]
  • [p]Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.[/p]
  • [p]Fixed an issue where acceleration continued to accumulate even when the object wasn’t moving.[/p]
  • [p]Fixed ChangeAnimationResource action not updating correctly when referencing variables from another object.[/p]