ACTION GAME MAKER 1.1.6 Patch Notes
[h2]Improvements[/h2]
- [p]Added two new APIs:[/p]
- [p][c]get_variable_settings()[/c][/p]
- [p][c]get_switch_settings()[/c]
These APIs retrieve the VariableSettings / SwitchSettings nodes attached to a GameObject.
If the nodes do not exist, they will return null.[/p]
- [p]Fixed an issue where “Lock to Camera” in [c]BaseSettings[/c] did not work properly when dragging was enabled.[/p]
- [p]Fixed an issue where GameObject property execution states were not working correctly after a scene transition.[/p]
- [p]Fixed unnecessary warning messages when duplicating a state that included “ChangeObjectProperty”.[/p]
- [p]Fixed an issue where “Restore Removed Object” did not function correctly.[/p]
- [p]Fixed an issue where “DirectionalMove” action had a default display direction of 0.[/p]
- [p]Fixed an issue where “CopyGameData” did not function correctly when encryption was enabled.[/p]
- [p]Fixed an issue where fade-in in “PlayAudio” did not work properly when playback started mid-way.[/p]
- [p]Fixed an issue where “PlayAudio” would reapply fade-in each time it looped.[/p]
- [p]Fixed an issue where “StopAudio” lost fade-out uniqueness when copied and pasted as unique.[/p]
- [p]Updated several translations.[/p]