Weekly AGMaker #001
[h2]Weekly AGMaker #001[/h2][p]■Self-Introduction[/p][p]“Elephant Forest & Cat”[/p][p]We handle promotional posts and other activities on Japan's official X.[/p][p]
[/p][p]■What's happening here?[/p][p]・Helpful Tips[/p][p]・Zou no Mori Activity Reports[/p][p]・Weekly Recap[/p][p]We'll cover these and more in digest form.[/p][p]Now, let's dive right into our first commemorative edition.[/p][h2]●AGMaker Tips●[/h2][p]1.[/p][p]≪AnimatedSprite2D≫: Load animations from images and register them intuitively.[/p][p]When using this, creating your sprite with equal increases in both height and width relative to the target frame size ensures clean registration.[/p][p]※Attack action images are registered with enlarged frames.[/p][p]Source: X[/p][p]Please support ACTION GAME MAN, our official sample project that will continue to be updated.[/p][p]
[/p][p][/p][p]2.[/p][p]What is the Trails feature?[/p][p]I was testing the Trails effect on the “Boss_Dead.tscn” particle in the sample game “Kouryū Haden”.[/p][p]It has a stretching effect and directionality, and the atmosphere changes significantly with different textures.[/p][p]※Note: It is not compatible with HTML5 and will not display!Source X[/p][p]Tweaking the settings seems quite tricky and will likely require trial and error.[/p][p]
[/p][p][/p][p]3.[/p][p]Elephant Forest Progress Update[/p][p]Currently immersed in creating a sample of smash-style side-scrolling chaotic action.[/p][p](Movement looks like this)[/p][p]
[/p][p]We also experimented with changing the animation weight of the particles.[/p][p]I hope we can make it explode with bangs and create flashy action![/p][p]
[/p][p][/p][p]3.[/p][p]GDScript Master!? \[Shirox] Makes an Appearance Read the article here[/p][p]
[/p][p]We've suddenly challenged ourselves to “random dungeon generation” and are reporting the results in a video.[/p][p]It's scheduled to be released as an official sample soon, so please stay tuned.[/p][p]...Well[/p][p]We shared it in a bit of a rush this first time, but see you next time! [/p]