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Weekly AGMaker #002

[h2]Weekly AGMaker #002[/h2][p]■Greetings[/p][p]We're posting promotional content on Japan's official X. “Zou no Mori & Neko”[/p][p]This is a collection of useful tips for ACTION GAME MAKER[/p][h2]●AGMaker Tips●[/h2][p]1.[/p][p]Reintroducing just how amazing GUILD is[/p][p]The manual has been updated[/p][p]Besides the “CharacterBody2D” used in GameObjects, there seems to be a similar node. [/p][p]https://guild.rpgmakerofficial.com/t/topic/985[/p][p][/p][h2]Node Comparison Table[/h2]
[p]Node Name[/p]
[p]Collision Handling[/p]
[p]Mutual Collision[/p]
[p]Physics Handling[/p]
[p]Processing Load[/p]
[p]CharacterBody2D (GameObject)[/p]
[p]Yes[/p]
[p]Possible[/p]
[p]Pseudo-physics[/p]
[p]Medium to High[/p]
[p]StaticBody2D[/p]
[p]Yes[/p]
[p]Not possible[/p]
[p]None[/p]
[p]Low[/p]
[p]AnimatableBody2D[/p]
[p]Yes[/p]
[p]No[/p]
[p]None[/p]
[p]Low to Medium[/p]
[p]RigidBody2D[/p]
[p]Yes[/p]
[p]Yes[/p]
[p]Full Physics[/p]
[p]High[/p]
[p]Area2D[/p]
[p]No[/p]
[p]No[/p]
[p]None[/p]
[p]Low[/p]
[p][/p][p]For things like lifts, it seems best to create them using AnimatableBody2D.[/p][p][/p][p][/p][p][/p][p]2.[/p][p]Execution Action “Set Filter” Not working properly... In such cases, search for “GUILD”![/p][p][/p][p]https://guild.rpgmakerofficial.com/search?q=%E3%83%95%E3%82%A3%E3%83%AB%E3%82%BF%E3%83%BC%E5%8A%B9%E6%9E%9C[/p][p][/p][p]It seems enabling the “Use Parent Material” option activates it.[/p][p]Now you can apply any filter you want!? (Original Article)[/p][p]Search for words related to the part you're struggling with. If nothing comes up, try searching with English words![/p][p](Is there someone out there with the same problem? )[/p][p][/p][p]Let's make good use of GUILD—it's sure to be helpful and help you grow![/p][p][/p][p][/p][p]3.[/p][p]zo-nomori Progress Update[/p][p]While creating the side-scrolling action, I started thinking, “This feels kinda plain...”[/p][p]First, I'm making a version that maxes out the “thud-thud” impact to the limit.[/p][p]Air attacks fire projectiles that explode on impact and blow enemies away![/p][p][/p][p][/p][p]A faint image of a Dynasty Warriors-style game completion is starting to form![/p][p]Watching videos like this,[/p][p]it seems my own movements can be simple, but the more enemy reactions there are, the more exhilarating it becomes.[/p][p][/p][p]■Bonus Corner[/p][p]\[shiro-kishi] Info[/p][p]The procedurally generated dungeon from last week's article is building anticipation.[/p][p]I hear a playable sample should be ready soon![/p][p]AGMaker for indie game development[/p][p]Hope to keep pumping out fun videos![/p]