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Weekly AGMaker #003

[p][/p][h2]Weekly AGMaker #003[/h2][p]■Greetings[/p][p]We post promotional content on Japan's official X.[/p][p]“zo-nomori& Neko” – game creators who can't write code[/p][p]And “Shirokishi” – supporting advanced creators who are moving forward[/p][p]We bring you this content with this team![/p][p][/p][h2]●AGMaker News●[/h2][p]Shirokishi's[/p][p]RANDOM DUNGEON GENERATOR has been released.[/p][p]https://gotchagotchagames.itch.io/agmaker-dungeon-generator[/p][p][/p][p][/p][p]You can play using browser keyboard controls even without AGMaker![/p][p]It's included in the updated AGMaker sample game[/p][p]and explained in GUILD (for those familiar with code).[/p][p][/p][h2]●AGMaker Tips●[/h2][p]1. How to apply filters?[/p][p]Original article: Here[/p][p]When performing the “Set Filter” action,[/p][p]check the “Use Parent Material” option to enable it![/p][p] [/p][p]2. Not just CharacterBody2D![/p][p]Last time, I explained the different Body types, and I actually tested them out in lifts and such
(video is here).[/p][p][/p][p]I want to be able to choose objects suited to their purpose![/p][p][/p][p]3. Aiming for a refreshing video, packed with effects[/p][p]I want to show the hit stop, but... GIF animations are heavy, huh? Watch the video here![/p][p][/p][p]Experiments with timer-based combo gauges (Beautiful video article)[/p][p][/p][p][/p][p]■Bonus Corner[/p][p]Here's a helpful example[/p][p]When I got stuck, I broke things down into elements and searched for specific terms.[/p][p]Searching within GUILD for terms like ≪HP gauge≫ or ≪custom font≫ helped me find questions and information.[/p][p]Of course, if you can't find it, go ahead and post it as the first question![/p][p]For someone like me who can't write code, this is a dream tool that lets me make games right here![/p][p]That's ACTION GAME MAKER![/p][p]See you next time! [/p]