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  3. ACTION GAME MAKER 1.1.10 Patch Notes

ACTION GAME MAKER 1.1.10 Patch Notes

[h2]Improvements[/h2][p]★ Added several new configuration options to contact-related conditions.[/p]
  • [p]You can now set the logical condition for wall contact directions to AND / OR.
    The previous behavior was OR by default. With AND, transitions can be triggered only when multiple directions (e.g., right and down) are contacted simultaneously.[/p]
  • [p]Raycasts now support Collision Mask settings.
    In addition to object groups, you can control detection using collision layers and collision masks.[/p]
  • [p]Contact targets can now be detected not only via Body collision (as before), but also via Area2D collision.
    This allows transitions when touching an Area2D node with a CollisionShape2D.
    Combined with collision masks, you can create invisible trigger areas independent of tiles.[/p]
  • [p]Updated some translations.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue (since 1.1.7) where ContactWithHitArea did not work correctly.[/p]
  • [p]Fixed a potential crash when locking objects that have multiple AttackArea2D nodes.[/p]
  • [p]Fixed an issue where state names in the visual script were not displayed when EditorUIScale was not set to 100% in certain environments.[/p]