ACTION GAME MAKER 1.1.10 Patch Notes
[h2]Improvements[/h2][p]★ Added several new configuration options to contact-related conditions.[/p]
- [p]You can now set the logical condition for wall contact directions to AND / OR.
The previous behavior was OR by default. With AND, transitions can be triggered only when multiple directions (e.g., right and down) are contacted simultaneously.[/p] - [p]Raycasts now support Collision Mask settings.
In addition to object groups, you can control detection using collision layers and collision masks.[/p] - [p]Contact targets can now be detected not only via Body collision (as before), but also via Area2D collision.
This allows transitions when touching an Area2D node with a CollisionShape2D.
Combined with collision masks, you can create invisible trigger areas independent of tiles.[/p] - [p]Updated some translations.[/p]
- [p]Fixed an issue (since 1.1.7) where ContactWithHitArea did not work correctly.[/p]
- [p]Fixed a potential crash when locking objects that have multiple AttackArea2D nodes.[/p]
- [p]Fixed an issue where state names in the visual script were not displayed when EditorUIScale was not set to 100% in certain environments.[/p]