Weekly AGMaker #004
[h2]Weekly AGMaker #004[/h2][p]■Greetings[/p][p]It's getting colder now.[/p][p]We're posting promotional content on Japan's official X.[/p][p][/p][p]
[/p][h2]●AGMaker News●[/h2][p]Version 1.1.10 Update[/p][p]Conditions for wall collision detection have been expanded,[/p][p]and an issue where text for certain actions became invisible for some users has been resolved.[/p][p]
[/p][p][/p][h2]●AGMaker Tips●[/h2][p]1. How do you handle spaghetti code?[/p][p]Starting from the Start action to the basic actions was fine,[/p][p]but links keep growing with each added branch...[/p][p]To motivate yourself to tidy up, I recommend color-coding them from the start.[/p][p]
[/p][p]・Place links where their direction is clear[/p][p]・Use state size to indicate importance[/p][p]・Shortcuts are convenient, but overuse makes links hard to follow visually, so plan carefully[/p][p]
[/p][p]2. Enemies want to collide, but I want to pass through them... yet I want to try various things![/p][p]This seems best explained by looking at the X post[/p][p]The ≪Layer≫ for where you belong[/p][p]The ≪Mask≫ for where you interfere[/p][p]You can adjust various things with this combination.[/p][p]
[/p][p][/p][p]2. I want to sneak images A through Z into the file system and arrange them haphazardly! (Is it just me?)[/p][p]If you want to see it in a video, check it out here.[/p][p]
[/p][p]Introduced as a sticker feature, it lets you pop and place lively images.[/p][p]We're giving away free fonts here at GUILD![/p][p]
[/p][p]How about a clean, uncomplicated font like this?[/p][p]2. Infinite scrolling made easy!?[/p][p]
[/p][p]To continuously scroll the background during falls or movement[/p][p]DistantView (Far View)[/p][p]MiddleView (Mid View)[/p][p]NearView (Near View) can be adjusted (additional views can also be added)[/p][p]The DistantView with a small Scroll Scale moves slowly.[/p][p]You can also automatically scroll the background, making the visual effects look really cool![/p][p][/p][p]■Bonus Corner[/p][p]Shirokishi Info[/p][p]For advanced users (those who understand code), shader testing seems to be underway.[/p][p]Work is also progressing to enable touch-compatible controls![/p][p]Just seeing characters move is fun—it feels like it might run on smartphones soon!?[/p][p]That's ACTION GAME MAKER.[/p]