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  3. ACTION GAME MAKER 1.1.11 Patch Notes

ACTION GAME MAKER 1.1.11 Patch Notes

ACTION GAME MAKER 1.1.11 Patch Notes
[h2]Improvements[/h2]
  • [p]Added a new property to AnyState links: “Can Transition to Self.”
    In versions prior to 1.1.6, once a state was transitioned to from AnyState,
    the AnyState conditions would not trigger again, preventing re-transition.
    However, in 1.1.7 and later, AnyState conditions could trigger repeatedly,
    enabling re-transition into the same state.
    Although this was unintended, the new behavior also provided useful applications,
    so a new property has been introduced to allow users to choose between the old and new behavior.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where loading under specific conditions could break the scene tree structure.[/p]
  • [p]Fixed an issue where saving/loading while an enemy was in a “removed” (despawned) state could cause a crash.[/p]