ACTION GAME MAKER 1.1.11 Patch Notes
ACTION GAME MAKER 1.1.11 Patch Notes
[h2]Improvements[/h2]- [p]Added a new property to AnyState links: “Can Transition to Self.”
In versions prior to 1.1.6, once a state was transitioned to from AnyState,
the AnyState conditions would not trigger again, preventing re-transition.
However, in 1.1.7 and later, AnyState conditions could trigger repeatedly,
enabling re-transition into the same state.
Although this was unintended, the new behavior also provided useful applications,
so a new property has been introduced to allow users to choose between the old and new behavior.[/p]
- [p]Fixed an issue where loading under specific conditions could break the scene tree structure.[/p]
- [p]Fixed an issue where saving/loading while an enemy was in a “removed” (despawned) state could cause a crash.[/p]