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Weekly AGMaker #005

[h2]Weekly AGMaker #005[/h2][p]■Greetings[/p][p]We've reached the point where only half a month remains this year![/p][p]I'd like to create at least one sample project...[/p][p]We're posting promotional content on Japan's official X.[/p][p][/p][p][/p][h2]●AGMaker News●[/h2][p]1.1.11 Update[/p][p]New property “Transition to Same State” added to links from AnyState[/p][p]We fixed it, but the original specification also had good points, so you can now choose either option.[/p][p]Virtual button support![/p][p]You can now experience running your own games on smartphones and other devices.[/p][p]Check out the ≪Sample Operation≫ to see it in action.[/p][p][/p][p]The main HTML methods are explained on YOUTUBE.[/p][p]Virtual button explanations are on GUILD![/p][h2]●AGMaker Tips●[/h2][p]1. By the way, where are AGMaker's assets located?[/p][p]That's right, the default assets are all here![/p][p]① Load the sample project ≪Platformer Tutorial≫[/p][p]② Find the folder (default location: Documents\\ActionGameMaker)[/p][p]③ Search for *.png files Use them for system ideas or other creative purposes![/p][p][/p][p] [/p][h2]★For Code Experts★[/h2][p]Shirox's technical disclosure has been uploaded to GUILD.[/p][p]Audio Bus Setup Script[/p][p]Virtual Pad Explanation[/p][p]If anything catches your eye, go check it out.[/p][p]■Bonus Corner[/p][p]I'm feeling the urge to create some kind of mini-game for Christmas.[/p][p]Stay tuned for a simple ≪something≫ you can play with touch![/p][p][/p][p]A future-oriented creation tool that answers your passion for game development[/p][p]Whether you can code or not (like me), you can do it![/p][p]That's right—with ACTION GAME MAKER![/p]