Weekly AGMaker #006
[h2]Weekly AGMaker #006[/h2][p]■Greetings[/p][p]Only a few days left this year... just a few days!?[/p][p]I'm confident that AGMaker's first year is progressing steadily, if slowly.[/p][p]We're posting promotional content on Japan's official X.[/p][p]
[/p][p][/p][h2]●AGMaker News●[/h2][p]1.1.12 Patch Notes[/p][p]Improved debugging environment for easier object inspection[/p][p]Variables and state conditions can now be observed.[/p][p]
[/p][p]Non-unique copies (synced with original links) will be marked with a “chain” icon![/p][p]Colors will also sync, so use dedicated color schemes for better visibility.[/p][p]
[/p][p][/p][h2]●AGMaker Event●[/h2][p]Announcement on the 18th! Complete and release your game by the 24th!?[/p][p]※Images are in Japanese only[/p][p]
[/p][p]Of course AGMaker will participate in this seasonal event![/p][p]That said... designing the system, creating the art, and implementing it is quite a lot of work.[/p][p]
[/p][p]Create multiple scrolls[/p][p]
[/p][p]Implement virtual button support for player movement controls[/p][p]
[/p][p]Adding more particles. We're working hard to unveil it tomorrow![/p][h3]■Bonus Corner[/h3][p]This is the last update of the year.[/p][p]I'm thinking of trying AGMaker prayers at a shrine for the New Year.[/p][p]Bringing ideas to life.[/p][p]You can make games this quickly (planned)![/p][p]ACTION GAME MAKER![/p]