Weekly AGMaker #008
[h2]Weekly AGMaker #008[/h2][p]■Greetings[/p][p]Japan is being hit by a sudden cold snap![/p][p]But we'll still show you our fiery AGMaker spirit![/p][p]We're posting promotional content on Japan's official X account.[/p][p]
[/p][p][/p][h2]●AGMaker News●[/h2][p]■How to Set Up Anime Tiles[/p][h2]
[/h2][p]Anime tiles currently available on GUILD (Japanese only for now).[/p][p]The water effects are nice, but this hand-drawn animation is also great![/p][p]Multilingual articles are in preparation, so please wait a little longer.[/p][p]
[/p][p]I absolutely love seeing cool magic circles spinning around![/p][p]
[/p][p]The project and free magic circle materials are now available in the GUILD article.[/p][p]Feel free to try them out, customize them, and make use of them.
[/p][p]The fine parts rotate with a time delay![/p][p]
[/p][p][/p][h3]From Shirokishi[/h3][p]Shirokishi generously shares technical know-how, and this time[/p][p]has released a sample of “Wrapping Tentacles” on GUILD.[/p][p]
[/p][p]But the image is huge, isn't it...[/p][p]It seems to be using a feature called PathRibbonMesh2D.[/p][p]We've prepared everything from the sample project to the assets, so if you're interested, check it out now.[/p][p][/p][p]■Bonus Corner[/p][p]This is a project where I finally decided to tackle bone animation—something I'd been putting off for so long.[/p][p]
This is truly my first time, and I find myself wishing I could create anime like the protagonists in sample games.[/p][p]First, I prepared a simple image to calm my nerves.[/p][p][/p][p]■Summary[/p][p]Once you take that first step, you'll see the light.[/p][p]That's ACTION GAME MAKER.[/p]
[/p][p]The fine parts rotate with a time delay![/p][p]