Weekly AGMaker #009
[h2]週刊AGMaker #009[/h2][p][/p][h3]■Greetings[/h3][p]Last week, I announced “Bone Anime” with great enthusiasm.[/p][p]Well, how far along is it now?[/p][p]We're promoting it with posts on the official Japanese X account.[/p][p]
[/p][p][/p][h2]●AGMaker News●[/h2][p]■1.1.14 Patch Notes[/p][p]Hiding these behind bug fixes would be a waste—we have major news![/p][p]
[/p][p]Yes, it's the ≪Link Straightening Feature≫ that shines in the Akutsuku MV too![/p][p]This will definitely help tidy up those tangled link spaghetti messes![/p][p][/p][h3]■Bone Animation[/h3][p]While intricate pixel art with lots of animations is great,[/p][p]I also dream of smooth, highly flexible 【Bone Animation】![/p][p]To give you a quick overview...[/p][p]Create textures and...[/p][p]
[/p][p]Register Polygon2D to the Polgon node[/p][p]
[/p][p]Place a Bone2D node on top of an image in the Skeleton2D node[/p][p]
[/p][p]【AnimationPlayer】Node Create Keyframe Pose[/p][p]
[/p][p]Sorry for the heavy GIF, but I'm ready to go![/p][p]
[/p][p]We're currently compiling information and preparing for release on GUILD, so stay tuned![/p][p][/p][h2]From ≪Shirokishi≫[/h2][p]Shirox owner is back with another technical presentation![/p][p]The “Image Segmentation” sample is now available on GUILD.[/p][p][/p][p]https://guild.rpgmakerofficial.com/t/topic/1115[/p][p]https://guild.rpgmakerofficial.com/t/topic/1116[/p][p]
[/p][p]While aimed at advanced GODOT users, we also distribute sample projects.[/p][p][/p][h3]■Bonus Corner[/h3][p]My thoughts after finishing the basics of bone animation:[/p][p]① Getting started is tough[/p][p]② Setting up bones is tough[/p][p]③ Animating the finished puppet is fun![/p][p]I'll create articles sharing techniques to help you overcome those early hurdles.[/p][p][/p][h3]■Summary[/h3][p]Even if you think it's tough, we'll cheer you on as you take on the challenge.[/p][p]That's ACTION GAME MAKER.[/p][p][/p]