Hello everyone, this is ACTION GAME MAKER producer Morino again! Have you had a chance to check the sale price and early purchase discount that we announced the other day?
https://store.steampowered.com/news/app/2987180/view/529841080810602499In this ninth producer letter, I'd like to explain things in a little more detail.
What’s Included?
We announced $99.99 (USD) as the sales price, but I'd like to explain what is included with your purchase a bit more.
I'll explain it by dividing it into two parts: the main visual scripting and related functions, and the bundled resources such as images, music, and sample projects.
Visual Scripting & Related Functions
[h2]Visual Scripting[/h2]
First and foremost, the visual scripting function is not just visually depicting existing Godot functions and classes in a visual form.
As is typical for "Maker" products, it has been specially built with a design to make it accessible for people who are not programmers. To achieve this, many custom classes have been added, and we’re already over 200 classes now.
[h3]Unique Action/Link Conditions[/h3]
Approximately 100 types of executable Actions and Link conditions, redesigned from Pixel Game Maker MV, have been implemented specifically for ACTION GAME MAKER.

[h3]Custom Nodes[/h3]
Invincibility time, Connection Points, Bullet Settings, Parent-Child relationships, and dedicated variables/switches: there’s approximately 40 different customized nodes to control all the functionality offered by ACTION GAME MAKER. In addition, when the root node is one of our GameObject nodes you can use both ACTION GAME MAKER visual scripting and Godot native nodes simultaneously.

[h2]Related Functions[/h2]
Simply being able to use visual scripting isn't enough to make a game, so we've designed and implemented some new features that don't exist in native Godot to help our users. I’ll introduce the two largest of those features today.
[h3]Scene Transitions[/h3]
Using an interface derived from our visual scripting system, you’ll be able to link up and configure transitions between different game scenes.
For example, moving from a title screen to a stage selection screen to a specific stage just requires drawing links between the scenes and assigning the link conditions for the transition!

[h3]Database Functionality[/h3]
We provide a multi-functional database that is easily configured with elements such as a sound assets list, common variables/switches, and whatever other content you might need to access with our visual scripting system.

The key feature of ACTION GAME MAKER is that by combining the power of the visual scripting and these related functions anyone can create a game – from start to finish – without doing any programming at all.
Bundled Resources
As is appropriate for any Maker product, we are including enough content with your purchase that you can make a full game without any extra resources. Let me break down the list for everyone:
[h2]Audio Files (400+)[/h2]
- Music: 46 Tracks (of which 28 are from Pixel Game Maker MV)
- Audio Effects: 263 (of which 180 are from Pixel Game Maker MV)
- Vocalizations: 105
[h2]2D Bone Rigging (9 Variants)[/h2]
- Character Bone Rig: 2 (General & Beastman)
- Regular Enemies Bone Rig: 5 Variants (Zombie, Skeleton, Wolf, Bat, Cannon)
- Boss Bone Rigs: 2 Variants (Vampire, Dragon)
[h2]Character/Enemy Graphics (28)[/h2]
- Character Sprite/Skin: 2 Variants (Male, Female)
- Character Illustrations: 12 Variants (Male and Female, 6 facial expressions each)
- Regular Enemy Sprite/Skin: 10 Variants (2 variants for each of the 5 enemies listed above)
[h2]Character & Enemy Animations (200+)[/h2]
- Character Animations: 47 Male, 50 Female
- Regular Enemy Animations: 14 Zombie, 31 Skeleton, 17 Wolf, 6 Bat, 7 Cannon
- Boss Animations: 16 Vampire, 35 Dragon
[h2]Stage/Environment Assets[/h2]
- Backgrounds: 5 Sets (Plains, Forest, Caves, Snowfield, Castle)
- Auto-Tile Sets: 27 Variants
- Object/Doodads: 300+ (including set dressings, weapons, items, etc.)
- Effect Graphics: 62 variants

While the music and sound effects does include content previously released in Pixel Game Maker MV, this does ensure there’s more than enough to start game development right away. On top of this, it is of course acceptable to make modifications to the provided assets as you need and we are providing an asset sharing agreement to allow you to use our assets with other tools.
We are also working on multiple sample projects for learning ACTION GAME MAKER in addition to a web manual and a special users forum to make it easy for creators to interact with each other.
The price of $99.99 USD is by no means cheap, but we hope you will consider it reasonable after careful consideration of the value provided by the bundled content & functionality on offer.
Additional Language Support
Although previously announced, we would like to reiterate that ACTION GAME MAKER will support the following 6 languages at release in addition to Japanese, English, and Simplified Chinese:
- Traditional Chinese
- Korean
- Russian
- German
- Brazilian Portuguese
- Latin American Spanish
While we initially did not plan for this selection of languages, it is thanks to the large support from those communities via wishlisting that made it possible to do!
Due to the additional time and costs associated with translations we aren’t able to add them all, but we are still open to adding more based on the wishlist numbers. If you’d like to see another language added, please encourage people from that region to wishlist ACTION GAME MAKER.
Status of the Closed Beta Test
Let me end this letter by providing some information about how the closed beta test has been proceeding.
The testers have been hard at work, and many issues have been found and resolved. They’ve also created some interesting things already, and I’d like to share some of those creations with you!
[h2]Shiouhuamien’s 2.5D Plugin[/h2]
https://youtu.be/4U5uxnP1ex8?si=AtIGxVcGZZb1YJG0This plugin allows the use of a 3D scene with ACTION GAME MAKER. Typically we hide access to the 3D functionality, but it isn’t removed. This means this is unsupported, use-at-your-own-risk activity, but tricks like this are definitely possible!
[h2]Steam Achievement Guide from korytoombs[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3428532670There’s already an add-on for Godot to enable Steam achievements. It takes a little bit of programming to enable, but this confirms that it is indeed possible to get Steam achievements working with ACTION GAME MAKER games!
ACTION GAME MAKER’s design intentionally retains the use of various Godot functions so that we can both utilize Godot's functions and add-ons in addition to our customized functionality.
However, we must strongly emphasize that these are Godot functions and not ACTION GAME MAKER's functions, so they are not covered by our warranty.
That’s all for this letter! I’ll see you again next month, when we’ll be just 3 month away from release! Thank you for your continued support!