UPDATE 0.32.0 INTRUDER ALERT!
Happy Chinese New Year!
[h3] This update focuses on in-game fun and satisfaction, on one hand with cool new mechanics, and on the other hand through more polished visual effects and more impactful actions.⚠New updates are only available in BETA during the first week of their release. To learn more, CLICK HERE!⚠
Next update will focus on honoring SOUL PARK's most charismatic boss: SATANAS! 👹[/h3]
FULL CHANGELOG

[h2]GAMEPLAY IMPROVEMENTS[/h2]
- [h3]
- added two limited time Chinese New Year decorations
- money collecting is now manual!
- customers can exit the park again[/h3]
- placing/moving an object now places the last path tile selected instead of always the sandy one
- customers' info tabs now have a proper description or their current objective
- going to see Chester only takes a night token if you trade with him
- waiting lines can now replace path tiles


[h2]NEW MECHANIC: MOVING CUSTOMERS[/h2]
- [h3]
- you can now move customers arround the park[/h3]
- they can be dropped anywhere on path tiles and around the harbor
- innocent customers can also be dropped in the portal (more info below)
[h2]NEW MECHANIC: YEETING INNOCENT CUSTOMERS[/h2]
- [h3]
- added the portal to Heaven Park[/h3]
- innocent customers dropped inside the portal get teleported away with cool new fx
- moving an innocent customer shows arrows pointing towards the portal to indicate what the player should do
- a screen above the portal displays how many innocent customers are in the park
- innocent customers dropped inside the portal get teleported away with cool new fx
- the cages minigame now rewards the player for finishing the day with 0 innocents in the park and also for not letting any customer escape
- the reward scales up with player level


[h2]VISUAL IMPROVEMENTS[/h2]
- added a tunnel at the other end of the Styx
- corruption entities now face the camera during corruption hunting
- added some satisfying shakes here and there
- improved customer/corruption highlight texture
- remade money particle
- camera now shakes when a bomb explodes
- made the day/night cycle disk a bit smaller
- added particles on ride repair
- added fx for night time's final countdown
- improved the doors animation of the gears minigame
- differentiated the cages
- updated lava in chester's scene
[h2]CORRUPTION MINIGAME IMPROVEMENTS[/h2]
- added a gauge showing how well you are choosing
- tweaked camera angle
- added instructions at the top of the screen
- changed the buttons labels to "kick out"/"let in"
- changed the animation for the id card if you let the customer enter

[h2]ACHIEVEMENTS[/h2]
- [h3]
- Added 7 new achievements along with 7 new unlockable hats[/h3]
- improved achievements tab responsiveness
- achievements progress is now saved properly

[h2]OPTIMIZATION[/h2]
- rewrote customer behavior for better performances
- some minor behavior changes are to be expected
[h2]BUGFIXES[/h2]
- fixed an exploit that allowed to get an infinite amount of night tokens
- fixed customers entering after the corruption minigame being lost in the park
- fixed whistle not always working for unclear reasons
- fixed corruption hunting not being displayed properly
- fixed customer queued after a corruption minigame not being saved properly
- fixed palm tree effect range being 7 instead of 8 like the other trees
- fixed path being placed/removed unintentionally while interacting with the UI
- fixed objects able to be placed out of the grid
- fixed rare cases of selecting something using the left click
- fixed object sound volumes not scaling with distance
- fixed hunting marks not being displayed at the right height above the customers' heads
- fixed ride repair sound not playing
- fixed wrong achievement caption for the collector on Steam
- fixed a bug that sometimes allowed customers to cross waiting lines
- fixed customer stuck in place during tutorial
- fixed important gamepad issues
- fixed chester's cutscene getting stuck if you tried to skip the last line of dialogue
- fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed