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[1.0 BETA] TRY OUT THE BIGGEST SOUL PARK UPDATE EVER!

The time has come!
[h3]SOUL PARK 1.0 AKA THE BIGGEST UPDATE ever released is now playable in the BETA branch![/h3][h3] click here to learn how to join the BETA![/h3][p][/p][h3]This update is filled with content and gives more depth to both the gameplay and the story behind the park 😈.[/h3][h3]Be sure to try out these things:[/h3][h3]⛏the new themed mini-game (buy the new roman arena ⚔),[/h3][h3]⛲the new decorations,[/h3][h3]👹the new night mini-game,[/h3][h3]👷‍♂️the employees,[/h3][h3]🎮the new controls,[/h3][h3]🎲and the new creative and campaign game modes![/h3][p][/p][p][/p][p][/p]
FULL CHANGELOG
[h2]GAMEPLAY IMPROVEMENTS[/h2]
  • [p]reworked all ride minigames to have an intro, an outro and give the layer xp based on their performance[/p]
  • [p]moving a product now puts the preview at its previous position[/p]
  • [p]added wobbling animations for placing, moving, selecting and money pickup[/p]
  • [p]CAMERA MOVEMENTS ARE NOW SMOOTHED[/p]
  • [p]the bird view camera is now third person![/p]
  • [p]increased the range at which you can select objects[/p]
  • [p]you can now drag the camera during corruption hunt[/p]
  • [p]You can now set the winning chance of booths[/p]
  • [p]updated satanas dialogs [/p]
  • [p]remade the saving system to allow infinite saving files and custom file names[/p]
  • [p]added the creative game mode[/p]
    • [p]every product is aleady unlocked and available - even time limited ones [/p]
    • [p]achievements are disabled and hats are all unlocked[/p]
    • [p]you can buy anything you want without money[/p]
    • [p]special buttons allow you to change the park's behavior[/p]
  • [p]added the campaign game mode[/p]
    • [p]has a longer introduction[/p]
    • [p]gives you quests to complete and guide you[/p]
    • [p]has a new storyline involving scraps scattered around the park[/p]
      • [p]save files with a fully completed scraps storyline display a star[/p]
      • [p]added a ride that is unlockable only if the player finished the campaign at least once[/p]
  • [p]you can now push the camera down to -20° elevation[/p]
  • [p]added icons and new lines indicating whether a customer is good, bad, hunted or whistled in their info tab.[/p]
  • [p]limited time product shelves are now only accessible when filled[/p]
  • [p]added new decorations:[/p]
    • [p]new classic decoration : big tree[/p]
    • [p]3 new scorched decorations[/p]
    • [p]new pirate decoration : pirate lamp post[/p]
  • [p]day/night cycle is now MANUAL:[/p]
    • [p]night action tokens now recharge as time passes by during the day: 1 token after 150sec, 2 tokens after 300s [/p]
    • [p]click the cycle visualizer at any time to close the park and end the day (you need at least 1 token to close the park)[/p]
  • [p]satanas's critique where he flies around the park is now replaced with a daily check up at the start of each day[/p]
  • [p]added an accessibility setting allowing to use a joystick to rotate the camera instead of the vertical gauge[/p]
[p] [/p][p] [/p][p][/p][h2]COSMETIC IMPROVEMENTS[/h2]
  • [p]added an intro that plays at game launch[/p]
  • [p]improved the skybox[/p]
  • [p]Satanas now watches the park from above at all times[/p]
  • [p]things that emit light now glow - like Satanas's eyes[/p]
  • [p]improved discount of the day reveal and layout[/p]
  • [p]improved unlocking animation in the progress tree [/p]
    • [p]added a button to confirm when you unlock something[/p]
  • [p]scaled down daynight cycle disk[/p]
  • [p]added a reflection to the info tab models[/p]
  • [p]added animation crossfades to satanas, shopkeeper and chester [/p]
  • [p]improved the way sound is played in the park[/p]
  • [p]improved visuals for the status icons that show up above objects[/p]
  • [p]added a theme label for the path tile selector[/p]
  • [p]changed the shopkeeper's reading sound[/p]
  • [p]improved chester animations[/p]
  • [p]satanas's theme is now played at night[/p]
  • [p]removed the "Martian Colony" music track[/p]
  • [p]added 2 new music tracks : "Little sinners" and "Underground Circus"[/p]
  • [p]tweaked main menu[/p]
  • [p]improved the cages, choices and chester scenes[/p]
  • [p]improved the night camera setting[/p]
  • [p]all object animations are now set at a random time when loading a park[/p]
  • [p]changed some lighting settings in the park to show better that Satanas is the source[/p]
  • [p]updated the color scheme for spooky products[/p]
  • [p]customers you pick up in the cages minigame now get bigger for clarity[/p]
  • [p]added a warning text when trying to exit the tutorial[/p]
  • [p]added a video setting for the styx's texture[/p]
  • [p]added sounds to: [/p]
    • [p]quantum maze [/p]
    • [p]speedcap [/p]
    • [p]morgluxian castle[/p]
    • [p]flying saucer[/p]
    • [p]ghostly ghost train[/p]
[p][/p][p][/p][p][/p][h2]SATANAS'S CHALLENGE - THE MARBLE GAME[/h2][p]at night, you can now challenge Satanas to a marble game and try to win money or an exclusive new item[/p]
  • [p]added a button to play with Satanas at night - it has a 100SF price [/p]
  • [p]play against Satanas and bet soul fragments [/p]
  • [p]gain rewards based on how many times you defeated Satanas at the marbles game [/p]
  • [p]it's the only way to get a cursed key! [/p]
  • [p]the cursed key can be used to convert corruption pyramids into rides [/p]
  • [p]if you have at least 1 key, select a corruption pyramid during the corruption hunt [/p]
  • [p]chose between two rides, futuristic or history themed [/p]
  • [p]pyramid rides cannot be deleted[/p]
[p][/p][p][/p][p][/p][h2]NEW - IN-GAME WIKI[/h2][p]added a wiki to the game you can access at all time to get information on any topic[/p]
  • [p]you can now click product sub-categories (in the shop of the info tab) to see their wiki page[/p]
[p][/p][p][/p][p] [/p][h2]NEW BUILD TYPE - EMPLOYEE STATIONS[/h2]
  • [p]can be unlocked at level 12[/p]
  • [p]each station is linked to an employee that works in a 12 tiles range around their station and needs to be managed[/p]
  • [p]employees have two gauges : motivation, ranging from 5 to 0, and energy ranging from 100 to 0[/p]
  • [p]you can recharge their motivation using soul fragments and their energy by letting them go on vacation for 60s[/p]
  • [p]added the cleaner station [/p]
    • [p]the cleaner can fix trash cans, toilets, super toilets, and clean trash [/p]
    • [p]motivation goes 1 step down everytime the cleaner fixes a build [/p]
    • [p]energy goes down gradually when the cleaner is not inside his station, and when it is cleaning trash on the floo[/p]
  • [p]added the mech station [/p]
    • [p]the mech can repair rides [/p]
    • [p]motivation goes 1 step down everytime the mech repairs a ride [/p]
    • [p]energy goes down gradually when the mech is not inside his station[/p]
  • [p]added the security station [/p]
    • [p]the security agent can catch customers marked by cameras [/p]
    • [p]motivation goes 1 step down everytime the agent catches a customer[/p]
    • [p]energy goes down gradually when the mech is not inside his station[/p]
[p][/p][p][/p][p][/p][h2]NEW THEME - HISTORY[/h2]
  • [p]added a new history ride "Roman arena"[/p]
  • [p]made a new archeology mini-game where you dig up cool artifacts[/p]
  • [p]added the following history products: restaurant, camera, super toilets, trash can, and decorations [/p]
  • [p]added a history themed path that looks like grass[/p]
  • [p]added two achievements with history hats[/p]
[p][/p][p][/p][p][/p][h2]NEW - THEME ZONES BONUS[/h2]
  • [p]same theme objects gathered together on path tiles of the same type now get an income bonus based on how many they are[/p]
  • [p]the path tiles have to be in the same theme as the objects. You can now see which theme a tile belongs to when using the trowel tool[/p]
[p][/p][p][/p][p][/p][h2]BALANCING[/h2]
  • [p]lowered corruption guardians levels[/p]
  • [p]putting an innocent customer in the teleporter now grants 25XP[/p]
  • [p]balanced minigame XP for better late game[/p]
  • [p]corruption tears now spawn less frequently as the player's level rises to compensate the higher spawn rate that come with empty spaces[/p]
  • [p]buffed rides overall reliability[/p]
[p][/p][p][/p][p][/p][h2]BUGFIXES[/h2]
  • [p]fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed[/p]
  • [p]fixed Chester's narrative progress not being correctly saved[/p]
  • [p]fixed bugs related to the legacy end of phase panel[/p]
  • [p]fixed a rare pathfinding bug[/p]
  • [p]fixed hat not being reset when starting a new game[/p]
  • [p]fixed mini tutorials soft-locking the game is night fell[/p]
  • [p]fixed music not resuming correctly when going from one tab to another[/p]
  • [p]fixed pavilions blocking customers[/p]
  • [p]fixed decoration captions[/p]
  • [p]fixed xp gauge behavior in the demo[/p]
  • [p]fixed bugs related to the corruption counter mechanic[/p]
  • [p]fixed issues related to music playing[/p]
  • [p]fixed money collecting being too fast if the game was sped up[/p]
  • [p]fixed scrolling in the save loader and the shop[/p]
  • [p]fixed warning panel counting innocent customers in hunger and thirst stats[/p]
  • [p]improved and fixed tutorials[/p]
  • [p]fixed some button interactions[/p]
  • [p]fixed angle bar not updating[/p]
  • [p]fixed path being wrongly placed when moving cameras or decorations at an angle[/p]
  • [p]fixed the park name's text input border being too big when displayed on a smaller screen[/p]
  • [p]fixed sounds still playing after skipping Chester animations[/p]
  • [p]optimized some code models, and sounds[/p]
  • [p]fixed some gamepad usage[/p]
  • [p]fixed settings arrow buttons not working in some cases[/p]
  • [p]fixed soul fire being hidden at night[/p]
[p][/p][p][/p][p]If you made it this far, I want to thank you for following me in this adventure.[/p][p]It's been 4 eventful years since I started this project, and more than a full year since the release of the early access. Please remember to put a review here on Steam, to share your creations with the community and most importantly to enjoy your time here and everywhere else. Have fun ❤[/p]

A preview of the future 1.0 update!

Hey!
[h3]I haven't posted any update here in a while, so let me update you on what's coming soon (hopefully) for SOUL PARK: I'm working on THE OFFICIAL RELEASE!!! Let me show you some of the things I have planned for 1.0. [/h3][p][/p]
1. New build type : employee stations!
[p]These little fellas will help you with repepepepepetitive tasks around the park, provided you pay them enough and let them go on vacation! Hell it's hard to be a good boss…[/p][p][/p][previewyoutube][/previewyoutube][p][/p]
2. New theme: History!
[p]A colorful mix of monuments and artifacts from different eras, including the game's biggest ride yet: the Roman Arena! Its minigame is one of my favorite I ever made ~[/p][p][/p][previewyoutube][/previewyoutube][p][/p]
3. Reworked mini-games
[p]Ride mini-games just got a lot more serious! Earn experience based on your performance, like how fast you complete it, or how much HP you got left![/p][p][/p][previewyoutube][/previewyoutube][p][/p]
4. Satanas's challenge
[p]A new challenge awaits you at night! Instead of fighting off corruption or going to Chester's lair, you can now play against Satanas in a high stake marble game![/p][p][/p][previewyoutube][/previewyoutube][p][/p]
5. Corrupted pyramids rides!
[p]Those pyramids surrounding your park finally have a use! Use a cursed key you earned in Satanas's challenge to convert one of the pyramids into a brand new and exclusive ride![/p][p][/p][previewyoutube][/previewyoutube][p][/p]
6. New ride sounds
[p]Roam around your park and listen to the new sounds of your favorite rides![/p][p][/p][previewyoutube][/previewyoutube][p][/p]
7. In-game wiki!
[p]Need a refresher course in park management? Open the wiki and get all your answers![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]All with new camera movements...[/h2][p]Navigating around your park will be smoother than ever![/p][p][/p][p][/p][h3]While most things shown here are in a nearly finished state, I still have some cards up my sleeves that I can't quite reveal yet. I'm working hard to give you the full experience and I hope you'll like it, so hold on tight, some cool things are on the way! - CLEDU[/h3][p][/p]

UPDATE 0.32.0 INTRUDER ALERT!

Happy Chinese New Year!
[h3] This update focuses on in-game fun and satisfaction, on one hand with cool new mechanics, and on the other hand through more polished visual effects and more impactful actions.

⚠New updates are only available in BETA during the first week of their release. To learn more, CLICK HERE!

Next update will focus on honoring SOUL PARK's most charismatic boss: SATANAS! 👹[/h3]

FULL CHANGELOG




[h2]GAMEPLAY IMPROVEMENTS[/h2]
    [h3]
  • added two limited time Chinese New Year decorations
  • money collecting is now manual!
  • customers can exit the park again[/h3]
  • placing/moving an object now places the last path tile selected instead of always the sandy one
  • customers' info tabs now have a proper description or their current objective
  • going to see Chester only takes a night token if you trade with him
  • waiting lines can now replace path tiles




[h2]NEW MECHANIC: MOVING CUSTOMERS[/h2]
    [h3]
  • you can now move customers arround the park[/h3]
  • they can be dropped anywhere on path tiles and around the harbor
  • innocent customers can also be dropped in the portal (more info below)


[h2]NEW MECHANIC: YEETING INNOCENT CUSTOMERS[/h2]
    [h3]
  • added the portal to Heaven Park[/h3]
    • innocent customers dropped inside the portal get teleported away with cool new fx
    • moving an innocent customer shows arrows pointing towards the portal to indicate what the player should do
    • a screen above the portal displays how many innocent customers are in the park
  • the cages minigame now rewards the player for finishing the day with 0 innocents in the park and also for not letting any customer escape
    • the reward scales up with player level




[h2]VISUAL IMPROVEMENTS[/h2]
  • added a tunnel at the other end of the Styx
  • corruption entities now face the camera during corruption hunting
  • added some satisfying shakes here and there
  • improved customer/corruption highlight texture
  • remade money particle
  • camera now shakes when a bomb explodes
  • made the day/night cycle disk a bit smaller
  • added particles on ride repair
  • added fx for night time's final countdown
  • improved the doors animation of the gears minigame
  • differentiated the cages
  • updated lava in chester's scene


[h2]CORRUPTION MINIGAME IMPROVEMENTS[/h2]
  • added a gauge showing how well you are choosing
  • tweaked camera angle
  • added instructions at the top of the screen
  • changed the buttons labels to "kick out"/"let in"
  • changed the animation for the id card if you let the customer enter




[h2]ACHIEVEMENTS[/h2]
    [h3]
  • Added 7 new achievements along with 7 new unlockable hats[/h3]
  • improved achievements tab responsiveness
  • achievements progress is now saved properly




[h2]OPTIMIZATION[/h2]
  • rewrote customer behavior for better performances
    • some minor behavior changes are to be expected


[h2]BUGFIXES[/h2]
  • fixed an exploit that allowed to get an infinite amount of night tokens
  • fixed customers entering after the corruption minigame being lost in the park
  • fixed whistle not always working for unclear reasons
  • fixed corruption hunting not being displayed properly
  • fixed customer queued after a corruption minigame not being saved properly
  • fixed palm tree effect range being 7 instead of 8 like the other trees
  • fixed path being placed/removed unintentionally while interacting with the UI
  • fixed objects able to be placed out of the grid
  • fixed rare cases of selecting something using the left click
  • fixed object sound volumes not scaling with distance
  • fixed hunting marks not being displayed at the right height above the customers' heads
  • fixed ride repair sound not playing
  • fixed wrong achievement caption for the collector on Steam
  • fixed a bug that sometimes allowed customers to cross waiting lines
  • fixed customer stuck in place during tutorial
  • fixed important gamepad issues
  • fixed chester's cutscene getting stuck if you tried to skip the last line of dialogue
  • fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed

Join SOUL PARK on Discord!



Join the official SOUL PARK Discord server!

[h3]It's the new best place to:
  • stay up to date with the game's news & announcements
  • get exclusive sneak peeks of future updates
  • have an impact on the development
  • ask for help
  • give feedback
Or simply have a chat with me and engage with the community! Thank you for joining and have a nice stay 👹 [/h3]


UPDATE 0.31.0 ENJOY THE LANDSCAPE

NEW YEAR, NEW LANDSCAPE!
SOUL PARK should feel a little more polished now. No more hard borders, no more empty plains: mountains stand all around the park, the Styx finally feels HOT and your playground is getting bigger! Wait, what are these strange pyramids in the distance doing? Anyway, tell us if you enjoy the new corruption counter micro-game! And be sure to check out the shop EVERY DAY for exclusive offers!

[h3]⚠ THIS UPDATE WILL STAY IN BETA FOR ABOUT ONE WEEK BEFORE GOING LIVE ON MAIN ⚠[/h3]



FULL CHANGELOG

[h2]VISUAL IMPROVEMENTS[/h2]
  • improved satanas animations for the choices and dance floor minigames
  • improved futuristic minigame lighting
  • improved park scenery
  • improved the music replay button
  • updated floor texture
  • added bones and mushrooms as map decorations
  • added soul fire fx to the harbor
  • improved the Styx's texture and Added floating lava rocks




[h2]GAMEPLAY[/h2]
  • GET 50% OFF ONE RANDOM PRODUCT IN THE SHOP EVERY IN-GAME DAY!
  • added 3 new year products to the limited time shop
  • you can now move the camera during night corruption hunting
  • changed min camera height from 10 to 16 and max from 1000 to 1500
  • the game now remembers your fullscreen preference
  • widened usable map
  • added corruption towers?? (stay tuned for the next update :D)




[h2]REWORK - CORRUPTION COUNTER[/h2]
Corruption spawning in the park didn't seem fair for most players, so we added a simple micro-game to play to counter the beacon
  • click on the corruption beacon to start the micro-game
    • shake your mouse, spam cliuck the button or simply mash the X button on your gamepad to fill the gauge and fight off the spawning corruption!
  • follow the compass to find the beacon
  • lengthened the beacon's duration from 10s to 15s
  • added a new warning sound when corruption is about to strike


[h2]CHANGES TO XP[/h2]
We're giving a boost to XP sources to avoid frustration from having a small catalogue for too long.
  • New events that now give XP:
    • placing an object
    • customer going to their favorite drink shop
    • customer going to their favorite snack
  • The following events now give MORE XP than before
    • completing a ride minigame
    • completing a corruption minigame
    • successfully countering a corruption beam
    • boats containing more than one customer




[h2]GAMEPAD IMPROVEMENTS[/h2]
  • added left and and right joystick sensibility settings
  • buttons should react faster
  • joystick now works on the main menu and during Chester's cage choice
  • the crosshair is not visible during the legacy intro anymore
  • hovering a product in the shop is now displayed properly
  • fixed navigation inside the stats tab
  • fixed navigation inside the progress tab
  • fixed inconsistant speed in x5 time speed


[h2]BUGFIXES[/h2]
  • fixed customers that spawned after the corruption minigame being stuck in place
  • fixed lecagy game not being saved at night
  • fixed legacy date format
  • fixed essence price not appearing when placing a ride in the park
  • fixed music notes hitbox in the dancefloor minigame
  • fixed customers in boats having a one frame latency
  • bugfixes related to night corruption hunting




They keep an eye on you. Their only eye, actually. Who are they? Stay tuned...