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[1.0 BETA] TRY OUT THE BIGGEST SOUL PARK UPDATE EVER!

The time has come!
[h3]SOUL PARK 1.0 AKA THE BIGGEST UPDATE ever released is now playable in the BETA branch![/h3][h3] click here to learn how to join the BETA![/h3][p][/p][h3]This update is filled with content and gives more depth to both the gameplay and the story behind the park 😈.[/h3][h3]Be sure to try out these things:[/h3][h3]⛏the new themed mini-game (buy the new roman arena ⚔),[/h3][h3]⛲the new decorations,[/h3][h3]👹the new night mini-game,[/h3][h3]👷‍♂️the employees,[/h3][h3]🎮the new controls,[/h3][h3]🎲and the new creative and campaign game modes![/h3][p][/p][p][/p][p][/p]
FULL CHANGELOG
[h2]GAMEPLAY IMPROVEMENTS[/h2]
  • [p]reworked all ride minigames to have an intro, an outro and give the layer xp based on their performance[/p]
  • [p]moving a product now puts the preview at its previous position[/p]
  • [p]added wobbling animations for placing, moving, selecting and money pickup[/p]
  • [p]CAMERA MOVEMENTS ARE NOW SMOOTHED[/p]
  • [p]the bird view camera is now third person![/p]
  • [p]increased the range at which you can select objects[/p]
  • [p]you can now drag the camera during corruption hunt[/p]
  • [p]You can now set the winning chance of booths[/p]
  • [p]updated satanas dialogs [/p]
  • [p]remade the saving system to allow infinite saving files and custom file names[/p]
  • [p]added the creative game mode[/p]
    • [p]every product is aleady unlocked and available - even time limited ones [/p]
    • [p]achievements are disabled and hats are all unlocked[/p]
    • [p]you can buy anything you want without money[/p]
    • [p]special buttons allow you to change the park's behavior[/p]
  • [p]added the campaign game mode[/p]
    • [p]has a longer introduction[/p]
    • [p]gives you quests to complete and guide you[/p]
    • [p]has a new storyline involving scraps scattered around the park[/p]
      • [p]save files with a fully completed scraps storyline display a star[/p]
      • [p]added a ride that is unlockable only if the player finished the campaign at least once[/p]
  • [p]you can now push the camera down to -20° elevation[/p]
  • [p]added icons and new lines indicating whether a customer is good, bad, hunted or whistled in their info tab.[/p]
  • [p]limited time product shelves are now only accessible when filled[/p]
  • [p]added new decorations:[/p]
    • [p]new classic decoration : big tree[/p]
    • [p]3 new scorched decorations[/p]
    • [p]new pirate decoration : pirate lamp post[/p]
  • [p]day/night cycle is now MANUAL:[/p]
    • [p]night action tokens now recharge as time passes by during the day: 1 token after 150sec, 2 tokens after 300s [/p]
    • [p]click the cycle visualizer at any time to close the park and end the day (you need at least 1 token to close the park)[/p]
  • [p]satanas's critique where he flies around the park is now replaced with a daily check up at the start of each day[/p]
  • [p]added an accessibility setting allowing to use a joystick to rotate the camera instead of the vertical gauge[/p]
[p] [/p][p] [/p][p][/p][h2]COSMETIC IMPROVEMENTS[/h2]
  • [p]added an intro that plays at game launch[/p]
  • [p]improved the skybox[/p]
  • [p]Satanas now watches the park from above at all times[/p]
  • [p]things that emit light now glow - like Satanas's eyes[/p]
  • [p]improved discount of the day reveal and layout[/p]
  • [p]improved unlocking animation in the progress tree [/p]
    • [p]added a button to confirm when you unlock something[/p]
  • [p]scaled down daynight cycle disk[/p]
  • [p]added a reflection to the info tab models[/p]
  • [p]added animation crossfades to satanas, shopkeeper and chester [/p]
  • [p]improved the way sound is played in the park[/p]
  • [p]improved visuals for the status icons that show up above objects[/p]
  • [p]added a theme label for the path tile selector[/p]
  • [p]changed the shopkeeper's reading sound[/p]
  • [p]improved chester animations[/p]
  • [p]satanas's theme is now played at night[/p]
  • [p]removed the "Martian Colony" music track[/p]
  • [p]added 2 new music tracks : "Little sinners" and "Underground Circus"[/p]
  • [p]tweaked main menu[/p]
  • [p]improved the cages, choices and chester scenes[/p]
  • [p]improved the night camera setting[/p]
  • [p]all object animations are now set at a random time when loading a park[/p]
  • [p]changed some lighting settings in the park to show better that Satanas is the source[/p]
  • [p]updated the color scheme for spooky products[/p]
  • [p]customers you pick up in the cages minigame now get bigger for clarity[/p]
  • [p]added a warning text when trying to exit the tutorial[/p]
  • [p]added a video setting for the styx's texture[/p]
  • [p]added sounds to: [/p]
    • [p]quantum maze [/p]
    • [p]speedcap [/p]
    • [p]morgluxian castle[/p]
    • [p]flying saucer[/p]
    • [p]ghostly ghost train[/p]
[p][/p][p][/p][p][/p][h2]SATANAS'S CHALLENGE - THE MARBLE GAME[/h2][p]at night, you can now challenge Satanas to a marble game and try to win money or an exclusive new item[/p]
  • [p]added a button to play with Satanas at night - it has a 100SF price [/p]
  • [p]play against Satanas and bet soul fragments [/p]
  • [p]gain rewards based on how many times you defeated Satanas at the marbles game [/p]
  • [p]it's the only way to get a cursed key! [/p]
  • [p]the cursed key can be used to convert corruption pyramids into rides [/p]
  • [p]if you have at least 1 key, select a corruption pyramid during the corruption hunt [/p]
  • [p]chose between two rides, futuristic or history themed [/p]
  • [p]pyramid rides cannot be deleted[/p]
[p][/p][p][/p][p][/p][h2]NEW - IN-GAME WIKI[/h2][p]added a wiki to the game you can access at all time to get information on any topic[/p]
  • [p]you can now click product sub-categories (in the shop of the info tab) to see their wiki page[/p]
[p][/p][p][/p][p] [/p][h2]NEW BUILD TYPE - EMPLOYEE STATIONS[/h2]
  • [p]can be unlocked at level 12[/p]
  • [p]each station is linked to an employee that works in a 12 tiles range around their station and needs to be managed[/p]
  • [p]employees have two gauges : motivation, ranging from 5 to 0, and energy ranging from 100 to 0[/p]
  • [p]you can recharge their motivation using soul fragments and their energy by letting them go on vacation for 60s[/p]
  • [p]added the cleaner station [/p]
    • [p]the cleaner can fix trash cans, toilets, super toilets, and clean trash [/p]
    • [p]motivation goes 1 step down everytime the cleaner fixes a build [/p]
    • [p]energy goes down gradually when the cleaner is not inside his station, and when it is cleaning trash on the floo[/p]
  • [p]added the mech station [/p]
    • [p]the mech can repair rides [/p]
    • [p]motivation goes 1 step down everytime the mech repairs a ride [/p]
    • [p]energy goes down gradually when the mech is not inside his station[/p]
  • [p]added the security station [/p]
    • [p]the security agent can catch customers marked by cameras [/p]
    • [p]motivation goes 1 step down everytime the agent catches a customer[/p]
    • [p]energy goes down gradually when the mech is not inside his station[/p]
[p][/p][p][/p][p][/p][h2]NEW THEME - HISTORY[/h2]
  • [p]added a new history ride "Roman arena"[/p]
  • [p]made a new archeology mini-game where you dig up cool artifacts[/p]
  • [p]added the following history products: restaurant, camera, super toilets, trash can, and decorations [/p]
  • [p]added a history themed path that looks like grass[/p]
  • [p]added two achievements with history hats[/p]
[p][/p][p][/p][p][/p][h2]NEW - THEME ZONES BONUS[/h2]
  • [p]same theme objects gathered together on path tiles of the same type now get an income bonus based on how many they are[/p]
  • [p]the path tiles have to be in the same theme as the objects. You can now see which theme a tile belongs to when using the trowel tool[/p]
[p][/p][p][/p][p][/p][h2]BALANCING[/h2]
  • [p]lowered corruption guardians levels[/p]
  • [p]putting an innocent customer in the teleporter now grants 25XP[/p]
  • [p]balanced minigame XP for better late game[/p]
  • [p]corruption tears now spawn less frequently as the player's level rises to compensate the higher spawn rate that come with empty spaces[/p]
  • [p]buffed rides overall reliability[/p]
[p][/p][p][/p][p][/p][h2]BUGFIXES[/h2]
  • [p]fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed[/p]
  • [p]fixed Chester's narrative progress not being correctly saved[/p]
  • [p]fixed bugs related to the legacy end of phase panel[/p]
  • [p]fixed a rare pathfinding bug[/p]
  • [p]fixed hat not being reset when starting a new game[/p]
  • [p]fixed mini tutorials soft-locking the game is night fell[/p]
  • [p]fixed music not resuming correctly when going from one tab to another[/p]
  • [p]fixed pavilions blocking customers[/p]
  • [p]fixed decoration captions[/p]
  • [p]fixed xp gauge behavior in the demo[/p]
  • [p]fixed bugs related to the corruption counter mechanic[/p]
  • [p]fixed issues related to music playing[/p]
  • [p]fixed money collecting being too fast if the game was sped up[/p]
  • [p]fixed scrolling in the save loader and the shop[/p]
  • [p]fixed warning panel counting innocent customers in hunger and thirst stats[/p]
  • [p]improved and fixed tutorials[/p]
  • [p]fixed some button interactions[/p]
  • [p]fixed angle bar not updating[/p]
  • [p]fixed path being wrongly placed when moving cameras or decorations at an angle[/p]
  • [p]fixed the park name's text input border being too big when displayed on a smaller screen[/p]
  • [p]fixed sounds still playing after skipping Chester animations[/p]
  • [p]optimized some code models, and sounds[/p]
  • [p]fixed some gamepad usage[/p]
  • [p]fixed settings arrow buttons not working in some cases[/p]
  • [p]fixed soul fire being hidden at night[/p]
[p][/p][p][/p][p]If you made it this far, I want to thank you for following me in this adventure.[/p][p]It's been 4 eventful years since I started this project, and more than a full year since the release of the early access. Please remember to put a review here on Steam, to share your creations with the community and most importantly to enjoy your time here and everywhere else. Have fun ❤[/p]