0.10 available in Open Beta for Early Access players
[p]Our final build before 1.0 is now available in Open Beta for Early Access players![/p][p][/p][p]0.10 will be our final patch before 1.0, with some pretty big balance changes we want to get online and in your hands, and give as much time for feedback as possible. We’ve also made some changes to matchmaking, resulting in easier matches for players at lower ranks.[/p][p]
Major balance changes[/p]
To access the beta, right click Konfronto in your library, select Properties > Betas and toggle Beta Participation to Open Beta. Konfronto will do a mini-update, and then you’re good to go.
[/p][p]Note: this open beta build has a frame rate issue that we have identified, and will be fixed before the build goes live.[/p][p]
Bug fixes[/p]
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Major balance changes[/p]
- [p]Space Junk and the three Shield Generators that activate on being attacked (Tower Shield, Warded Shield, and Scrap Shield) will now only activate a maximum of once per turn.[/p]
- [p]Unlocking Carrier Systems will now offer 3 choices, from any Carrier System type.
Everyone wants econ early, which meant any Carrier without the Crew Chambers Carrier Systems felt like they were at a disadvantage. Now every Carrier will have the same chance to find Trash Panda. We should probably nerf Trash Panda.[/p]
- [p]Getting a good Trader early is crucial, with the first turn’s Trader offerings potentially being the most impactful in the game. Now that reroll will cost only 5 credits.[/p]
- [p]Spaceship cooldowns have been reviewed, with many small ships getting longer cooldowns and large ships getting shorter cooldowns. In most of these cases, their attack has been adjusted to compensate. [/p]
- [p]We nerfed Trash Panda.[/p]
To access the beta, right click Konfronto in your library, select Properties > Betas and toggle Beta Participation to Open Beta. Konfronto will do a mini-update, and then you’re good to go.
[/p][p]Note: this open beta build has a frame rate issue that we have identified, and will be fixed before the build goes live.[/p][p]
Bug fixes[/p]
- [p]Fixed an issue with Emergency Measures (Carrier System) that caused it to work incorrectly sometimes.[/p]
- [p]Fixed several issues that caused item descriptions to show incorrectly in Chinese.[/p]
- [p]Fixed an issue that caused Trashgrabber to trigger more often than intended.[/p]
- [p]Fixed an issue that caused Crew to become stuck to cursor when undoing.[/p]
- [p]Fixed an issue with Replication Protocol that caused Cargo items to replicate incorrectly.[/p]
- [p]Fixed an issue that caused players to sometimes face themselves in battle (potentially causing a paradox that ends reality).[/p]
- [p]Fixed several issues with post battle stats. Notably, Grubway’s damage will now be reflected in your Damage Per Turn stat.[/p]
- [p]Fixed several copy localisation issues.[/p]
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