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  3. Konfronto 1.0 release date confirmed, and the 0.10 update is live now.

Konfronto 1.0 release date confirmed, and the 0.10 update is live now.

[p]We are beyond excited to announce that Konfronto will leave Early Access and launch the 1.0 update on February 23, 2026.
[/p][p]Konfronto 1.0 will get Achievements, and a major UI overhaul, with the menus, Trader screen and battle screen receiving some much needed love. 1.0 will also bring an in-game catalogue of items, and a glossary with explanations of all the terms used in-game (our two most requested features). [/p][p]
We expect the beta for this build to be available for all Early Access players in the very near future.
[/p][p]Laying the foundation for this huge update is our final Early Access patch, with some pretty big balance changes that impact the first few turns of the game. We’ve also made some changes to matchmaking, resulting in easier matches for players at lower ranks.
[/p][h3]Major balance changes[/h3]
  • [p]Space Junk and the three Shield Generators that activate on being attacked (Tower Shield, Warded Shield, and Scrap Shield) will now only activate a maximum of once per turn.[/p]
  • [p]Unlocking Carrier Systems will now offer 3 choices, from any Carrier System type. Players will be able to reroll these choices, allowing everyone a chance to get an econ option regardless of which Carrier they got at the start of a match. 
    [/p]
[h3]Other balance changes[/h3]
  • [p]Getting a good Trader early is crucial, with the first turn’s Trader offerings potentially being the most impactful in the game. Now that reroll (and every first reroll when entering the Trader screen) will cost only 5 credits.[/p]
  • [p]Spaceship cooldowns have been reviewed, with many small ships getting longer cooldowns and large ships getting shorter cooldowns. In most of these cases, their attack has been adjusted to compensate. [/p][p][/p]
[p][/p][hr][/hr][p][/p][h3]Spaceship Balance Changes[/h3]
  • [p]Kibble Kannon[/p]
    • [p]Passive: Reduced from +20 Attack per item to +15 Attack per item.[/p]
  • [p]Magnetron Galactica[/p]
    • [p]Ability: Attack increase reduced from +35 to +30.[/p]
  • [p]MSS Terrorise[/p]
    • [p]Ability: Self-damage reduced from 25 to 15.[/p]
  • [p]Cranky Black Hole[/p]
    • [p]Cooldown: 18 → 20[/p]
    • [p]Attack: 20-25 → 25-30[/p]
  • [p]Frankenfighter[/p]
    • [p]Cooldown: 22 → 23[/p]
    • [p]Attack: 35-40 → 35-45[/p]
  • [p]Sunderbird 1[/p]
    • [p]Cooldown: 19 → 22[/p]
    • [p]Attack: 15-35 → 20-40[/p]
  • [p]Colonial Adder[/p]
    • [p]Cooldown: 17 → 21[/p]
    • [p]Attack Buff: +20 → +25 per Spaceship on slot..[/p]
  • [p]Tie Fajita[/p]
    • [p]Cooldown: 22 → 24[/p]
    • [p]Attack: 45-55 → 45-65[/p]
  • [p]Grudgebearer[/p]
    • [p]Cooldown: 25 → 30[/p]
  • [p]MSS Flying Dutchman[/p]
    • [p]Cooldown: 24 → 21[/p]
    • [p]Attack: 165-185 → 155-175[/p]
  • [p]Futility[/p]
    • [p]Cooldown: 30 → 25[/p]
    • [p]Attack: 40-50 → 35-50[/p]
  • [p]Mewlennium Falcon[/p]
    • [p]Cooldown: 22 → 19[/p]
    • [p]Attack: 45-50 → 35-50[/p]
  • [p]MSS Betelgeuse[/p]
    • [p]Cooldown: 30 → 26[/p]
    • [p]Attack: 170-190 → 145-170[/p]
  • [p]MSS Tomb Raider[/p]
    • [p]Ability: Now applies 5 Dread + 1 per remaining life (Previously 2 per life).[/p]
  • [p]Wok-It![/p]
    • [p]Cooldown: 35 → 25[/p]
    • [p]Added: Ability: "When you gain Provisions, gain +1 Attack This Battle." [/p]
  • [p]Tactical Hatchery[/p]
    • [p]Added: Ability: "At the end of a Battle, if you lost, gain a Hatchling."[/p]
[p][/p][hr][/hr][p][/p][h3]Tool, Generator & Restaurant Changes[/h3]
  • [p]Neural Network: Max Hull +100 → +150.[/p]
  • [p]Milkyways: On Trigger: Gain 8 Provisions → Gain 6 Provisions [/p]
  • [p]Desanguinator: Self-damage 25 → 15.[/p]
  • [p]Dreadclock: New Ability: On Trigger: Apply 7 Dread to the enemy Carrier, then deal damage equal to the Dread on the Enemy Carrier. Deal 7 Hull damage to your Carrier.[/p]
  • [p]Pumpkin Spice Harvester: New Ability: Whenever a ship of yours attacks, remove 1 Dread from your Carrier; if it was a Humanitarians Ship, remove an additional 2.[/p]
  • [p]Rebel Plans Repository: New Ability: Whenever a ship of yours attacks, Destroy 10 Shield; if it was a Mew Republick Ship, destroy an additional 40 Shield and gain 4 Provisions.[/p]
  • [p]Ectoplasm Generator: Rarity: Epic → Common | Cooldown: 25 | New Ability: Apply 2 Dread & Repair 5 Hull, +2 Dread & 5 Hull for every Generator on slot.[/p]
  • [p]Compost Heap: New Ability: On Trader enter: Gain 5 Credits; if you devoured a crew of Rarity Rare or higher, also gain a Common Crew.[/p]
  • [p]Grubway: Cooldown 20 → 22 | Damage dealt 2xProvisions → 1.5xProvisions[/p]
  • [p]Scrap Shield: When attacked: 33% change to gain 30 Shield → 40 Shield[/p]
  • [p]Tower Shield: When attacked: 33% change to gain 30 Shield → 40 Shield[/p]
  • [p]Warded Shield: When attacked: 33% change to gain 40 Shield → 50 Shield[/p]
[p][/p][hr][/hr][p][/p][h3]Crew & Carrier System Changes[/h3]
  • [p]Duke Skyclawer: Shield Damage: +20% → +25%.[/p]
  • [p]Gill Riker: +10 Attack → +15 Attack.[/p]
  • [p]Dr Moriart.exe: New Ability: "When Attacked: Gain +2 Attack." (replaces old ability)[/p]
  • [p]Cattian Anpaw: New Ability: +3 Attack for every Spaceship on Enemy Carrier. (replaces old attack ability)[/p]
  • [p]Barrowman The White: Ability Change: Pilot Slot: On Attack: Remove 1 Power Surge, 1 Space Junk and 1 Provisions from the enemy Carrier, then generate 1 Power Surge, 1 Space Junk and 1 Provisions.[/p]
  • [p]Amelia Spearheart: +10 Attack and -5% Cooldown. Permanently gains +10 Attack and -2% → -5% (Max 50%) Cooldown after each battle in which she unlocks a new tile. [/p]
  • [p]Mr Spockula: +2 Attack for each Dread on the enemy Carrier. Gain +20 Attack, +2 Attack for each Dread on both Carriers.[/p]
  • [p]Stellartor: New Extra Passive: On Attack: Shield +5.[/p]
  • [p]Trash Panda: The first Crew or Cargo you sell in each Trader phase sells for 100% → 85% of its buy price.[/p]
  • [p]Tip Vault: Credits 8 → 6 per occupied Pilot slot.[/p]
[p][/p][hr][/hr][p][/p][h3]Bug fixes[/h3]
  • [p]Fixed an issue with Emergency Measures (Carrier System) that caused it to work incorrectly sometimes.[/p]
  • [p]Fixed several issues that caused item descriptions to show incorrectly in Chinese.[/p]
  • [p]Fixed an issue that caused Trashgrabber to trigger more often than intended.[/p]
  • [p]Fixed an issue that caused Crew to become stuck to cursor when undoing.[/p]
  • [p]Fixed an issue with Replication Protocol that caused Cargo items to replicate incorrectly.[/p]
  • [p]Fixed an issue that caused players to sometimes face themselves in battle (potentially causing a paradox that ends reality).[/p]
  • [p]Fixed several issues with post battle stats. Notably, Grubway’s damage will now be reflected in your Damage Per Turn stat.[/p]
  • [p]Fixed several copy localisation issues.[/p]
[p][/p][h3]Thank you for joining us on this Early Access adventure. See you on Feb 23![/h3][p]
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