1.0 Release and Patch Notes - Konfronto Has Left Early Access!
[p]After 9 months of steady iteration and refinement based on feedback from our incredible community, Konfronto 1.0 has arrived!
[/p][previewyoutube][/previewyoutube][p]
Jump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems, refined match-making, and Spaceships and weapons balanced and honed to a razor’s edge.[/p][p]
Achievements are live, and unlocking them now awards players with the ability to customise their character portraits and their carrier.[/p][p]
As you navigate the new front end, you’ll find an in-game glossary explaining all the terms used throughout the game, and a new Collection feature, in which you’ll find information on all the items you have used in-game, as well as those you have won a run with.
Once in-game, as well as new visuals you’ll find improvements to the way damage and buffs/debuffs are shown during combat that make following a battle in real time more exciting and easier than ever, and improvements and fixes to post-battle stats.[/p][p]
We’ve also rebalanced our Carrier Systems, benefiting from feedback from our community spending time with the changes we made to how these work in the last patch.[/p][h3]
Carrier System Balance Changes:[/h3][p]
Hyperdrive[/p]
StarScope[/p]
Coalition Relic[/p]
Defiant Deflector[/p]
AI Hub[/p]
Online Influencer[/p]
Farmer’s Market[/p]
Void Armour [/p]
Doomsday Protocol[/p]
Spaceship Balance Changes:[/h3][p]
Kibble Kannon[/p]
[/p][previewyoutube][/previewyoutube][p]
Jump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems, refined match-making, and Spaceships and weapons balanced and honed to a razor’s edge.[/p][p]
Achievements are live, and unlocking them now awards players with the ability to customise their character portraits and their carrier.[/p][p]
As you navigate the new front end, you’ll find an in-game glossary explaining all the terms used throughout the game, and a new Collection feature, in which you’ll find information on all the items you have used in-game, as well as those you have won a run with.
Once in-game, as well as new visuals you’ll find improvements to the way damage and buffs/debuffs are shown during combat that make following a battle in real time more exciting and easier than ever, and improvements and fixes to post-battle stats.[/p][p]
We’ve also rebalanced our Carrier Systems, benefiting from feedback from our community spending time with the changes we made to how these work in the last patch.[/p][h3]
Carrier System Balance Changes:[/h3][p]
Hyperdrive[/p]
- [p]Common → Rare[/p]
- [p]Reduce number of adjacent tiles from 4 to 2[/p]
- [p]Change cooldown reduction per activation from 1 to 2[/p]
StarScope[/p]
- [p]Rare → Common[/p]
- [p]Common → Rare[/p]
- [p]Now buffs both Generators and Tools[/p]
Coalition Relic[/p]
- [p]Common → Rare[/p]
- [p]+50 Hull → +75 Hull[/p]
- [p]Random Buffs/Debuff 3x → 5x[/p]
Defiant Deflector[/p]
- [p]Rare → Common[/p]
- [p]Rare → Common[/p]
AI Hub[/p]
- [p]Rare → Common[/p]
- [p]Spaceships with no pilots have 15% Cooldown → 10% Cooldown[/p]
- [p]2% chance of random pilot gained being Rare → 10% chance[/p]
- [p]Sell for 85% of buy price → 75% of buy price[/p]
- [p]Rare → Common[/p]
- [p]Gain 6 Credits per occupied pilot slot → 5 Credits per occupied pilot slot[/p]
- [p]Old - Passive: The first time you sell a Spaceship during each Trader Phase: the next Spaceship you buy has a 30 credits discount.[/p]
- [p]New - Passive: The first time you sell any Cargo during each Trader Phase: the next Spaceship you buy has a 15 credits discount. If you sold a Spaceship, instead get a 30 credits discount.[/p]
- [p]Passive: On Even Rounds: Spaceships at the Trader have a 10 credits discount → 15 credits discount[/p]
- [p]Passive: On Odd Rounds: Generators at the Trader have a 10 credits discount → 15 credits discount.[/p]
Online Influencer[/p]
- [p]Number of activation tiles reduced to 2[/p]
- [p]Gain 5 credits for each cargo on tile → Gain 7 credits[/p]
- [p]Whenever a Crew is Devoured: All of your Spaceships permanently gain +1 Attack → +3 Attack[/p]
Farmer’s Market[/p]
- [p]Whenever a Crew is Devoured: All of your Spaceships permanently gain +1 Attack → +3 Attack[/p]
- [p]Common → Rare[/p]
- [p]On Trigger: If you have 50 or more Shield, consume 50 Shield and gain 15 random buffs → 20 random buffs[/p]
Void Armour [/p]
- [p]+15 Maximum Hull for each unlocked Carrier tile that is unoccupied → 20 Hull per Carrier tile that is unoccupied[/p]
Doomsday Protocol[/p]
- [p]Once per battle, when your Hull falls below 25%: Gain 60 random Buffs → when your Hull falls below 40%[/p]
Spaceship Balance Changes:[/h3][p]
Kibble Kannon[/p]
- [p]Now has a row of tiles across its front and rear (8 in total) with: Passive: -15 Attack for each Cargo on each tile. [/p]
- [p]Fixed a number of crash issues. Over 96% of crashes we see are due to out of date graphics card Direct X drivers. We are unable to message you if you crash because of this, or tell you it’s the reason you’re crashing. Please, if you can, update your drivers.[/p]
- [p]Fixed a bug that caused the Victory/Defeat UI to sometimes disappear.[/p]
- [p]Fixed an issue that allowed players to reroll their Carrier Systems indefinitely by closing their client at a specific time.[/p]
- [p]Fixed an issue that allowed players to move the position of Carrier Systems.[/p]
- [p]Fixed a bug that caused the Top Damage Dealt box in the combat log to not show anything.[/p]
- [p]Fixed a bug that caused the reaction speech bubbles to remain on after player has turned them off in the settings.[/p]
- [p]Fixed an issue that sometimes kicked you back to the main menu after fusing two items.[/p]
- [p]Fixed a bug that caused item Tooltips to show incorrect information after receiving a buff or debuff from another item.[/p]
- [p]Fixed an issue that caused Spaceships to sometimes shoot their lasers into the centre of the screen instead of their targets.[/p]
- [p]Fixed an issue with DPT, RPT and SPT that sometimes caused these stats to calculate incorrectly.[/p]
- [p]Fixed an issue where Konfronto’s name would not change to its local name on the title screen when the client is set to Chinese, Japanese or Korean.[/p]
- [p]Fixed a font issue that caused some Chinese words to appear as completely different words.[/p]
- [p]Fixed an issue that caused English words to appear in non-English languages sometimes.[/p]
- [p]Fixed an issue that sometimes caused Humanitarian items to show incorrect stats in the combat log.[/p]
- [p]Fixed an issue that sometimes caused AI Hub not to apply its buff after Crew is \[Devoured].[/p]
- [p]Fixed an issue that caused Shieldmaiden’s Tooltip to sometimes show incorrect stats.[/p]
- [p]Fixed an issue that caused the Eggstinction Event to show you a battle loss skull even when you won.[/p]
- [p]Fixed an issue where Spudgun would devour 2 Crew, but only give the bonus from 1 Crew.[/p]
- [p]Fixed an issue where Spaceships on Stoneskin Converter would create Shields instead of doing damage, but Bracers of Defence would not buff those Shields.[/p]