Faster gameplay, team editor, Steam Workshop support and more

Changes since the first demo release
[h2]New features[/h2]
- Modding support (Steam Workshop integration)
- Team editor is integrated into the game
- Show unlocked cards when you beat every difficulty level
- Allow selecting variable number of teams in Full Season
- Ability to interrupt autoplay by clicking anywhere on the screen
- Upgrade card name uses +2,+3,+4 instead of ++,+++,+++, etc.
- Game animation speed increase up to 9x
- Separate option for auto play animation speed
- Option to slow down animation near game end
- Turn shot clock off when the game clock has less time remaining
- New card effect: Instant until played
- New card effect: Shotclock manipulation (ex. set Shot clock to 14)
- New mechanics: Boost (permanently upgrade card numbers during match)
- New mechanics: Leverage (destroy cards to permanently upgrade another card)
- Added TAB autocomplete for card names in console commands %get and %add
- Added animation icons for stamina gain
- Added missing bump animations for card upgrades during match
- Show notice when quarter is about to end in the bottom left corner
- Time spent per card played is configurable in Settings (default 15 seconds)
- Show number of card plays remaining in the period
[h2]Mods[/h2]
Added 6 example mods to Steam Workshop:
- Air Ball (card)
- Inspiration (card)
- Card cost details (deck cost, this match, this turn)
- Flags for national teams
- Player name generator
- Ability to speed autoplay to 99x (almost instant)
[h2]Cards[/h2]
- Improved card graphics
- New card: Kick Ball (set shot clock to 14)
- Removed card: Delay of Game
- Redesigned Circus Shot (Permanent upgrade to Timeout)
- Redesigned Skip Pass (no cost increase, discard to top of draw pile)
- Redesigned Pick and Roll (does what Behind the Back Pass used to do)
- Redesigned Behind the Back Pass (Permanent Shot upgrade)
- Redesigned Eurostep (Permanent 2P Shot upgrade)
- Redesigned Box Out (Rebounds instant, No cost increase)
- Redesigned Cleanup (Pull and Destroy Hindrances)
- Redesigned Offensive Rebound (+Shotclock per cards in deck)
- Nerfed Underdog (-2 cost to all cards)
- Nerfed Substitution (+1 cost for match instead of turn)
- Buffed numbers: Buzzer Beater, Mascot, Benchwarmer, Jump Ball, Control Dribble, Goaltending
- Added Leverage to Ball Hog, Pick and Pop
- Added Draw 1 to Pass
- Added Boost to Shooting drill
- All temporary cards use the black skin now
[h2]Bugs fixed[/h2]
- Respect card drop level and drop count limit when getting random cards
- Respect card drop level and drop count limit when giving upgrade events
- Fixed controller icons for Steam Deck (which broke after last Steam Deck update)
- Fixed description for Playoff mode unlock
- Fixed text layout bugs (esp. when card gets upgraded during game)
- Fixed bug where wrong value for noise was shown when multiple cards affect noise
- Fixed bug where finished game would continue into overtime if you press enter too fast
- Fixed timing of sound effect for card stacking
- Fixed occasional glow showing on top of selected card