1. Miscreated
  2. News

Miscreated News

Miscreated Dev Stream - Inventory

A Twitch stream will be starting in about 30 minutes on twitch.tv/miscreated at 5PM Eastern time. The main topic will be some upcoming inventory changes. Please stop by and see what will be new!

Update #59 - 05/24/18



New Inventory UI
  • Updated theme/look
  • Now scales correctly based on the the screen resolution
  • Damage bar is displayed for items that have health
  • Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
  • Scrollable inventory list
  • Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
  • Tooltips will no longer go offscreen
  • Context menus and tooltips windows dynamically adjust their size as needed


Environmental Changes


The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather)

The following types of areas are detected:
- Insides of houses and bases as well as areas partly inside
- Ocean, rivers and seas you can dive into
- Sewers, caves, cellars and bunkers
- Vehicles

The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI

Other environmental stats on items include:
- Physical (Tornado, Collisions, Fall damage)
- Gas Smoke (Gas Grenades and areas)
- Blindness (Flashbang)
- Fire (Molotov, Fire areas)
- Explosions (Grenades, Exploding vehicles)
- Feet sharp (Punji traps)
- Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself)
- Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI.
- For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based)
- Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp

Changed behaviour of radiation stats:
- Additional radiation received after 100% gets converted to damage
- Radiation slowly is healed (25% per hour), but only up to 40% of it
- Radiation reduces now up to 25% of your max health until cured
- While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first

Going underwater in the middle of a radiation storm protects against its negative effects

Game
  • Many updates to the environmental effects in the game
  • Environmental effects will now damage and/or kill you - wear appropriate clothing
  • Tweaked visuals of bullet impact effects to improve visuals at a distance
  • Fixed apple, repair, and killing brute achievements
  • Items no longer get dropped in game until the drop is confirmed in the database
  • Slightly increase speech facial visibility/strength
  • Shorten radstorm peak, increase warning period
  • Fix Surviotron display appearing after being kicked from a server
  • Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
  • Scale explosion bleed chance off of received damage, rather than base 50% chance
  • If a server loses connection to the backend database it will restart the server to prevent player progression loss
  • Changed underwater state detection for correct drowning/oxygen level processing
  • Some new hints and additions added to main menu
  • Decreased max penetration thickness on projectile ammo
  • Shader cache updated
  • Removed some EAC, and sound engine, spam from client logs
  • Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
  • Include any placeable (tents, storage boxes, etc) in the base faction 2
  • Kythera major version update - performance improvements, bug fixes, updates to behavior trees


Items
  • Pistol flashlight added
  • Added flashlight support to AA12 shotgun
  • Updated/improved some item descriptions
  • Environmental protections added to majority of clothing - check tooltips for information
  • Fixed shoulder pads not being destroyable
  • Potassium iodide pills added
  • Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
  • Survivotron updated to display radiation and temperature
  • Add tritium sights to pistols and tactical shotgun
  • Fixed several issues with lug wrench damage processing
  • Increased spawn chance for anti-rad pills and anti-rad mushrooms
  • Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)


Vehicles
  • Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
  • Altered damage behavior on the bicycle
  • Updated damage configuration on sedans and several other tweaks
    5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition
  • Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
  • Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)


AI
  • Spider AI buffed - be careful and observant!
  • Baby spiders added - spawned from the large spider mutant
  • Venom spit aim improved to sometimes hit unconscious players
  • Disable breakage effects on fish and the incorrect spawning of ice particles
  • Some mutants will take evasive action if a player stares directly at them
  • Fix for some animation updates not being sent over the network
  • Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
  • Bear is more likely to chase if player runs away
  • Bear will move closer to the player instead of standing up occasionally
  • Mutants turn to face you more often for melee attacks
  • Reduced teleporting issues for mutants in close combat


Map
  • Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
  • Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
  • Added small sewer rooms to various towns on the map (for radiation storm shelter)
  • Revamped Radiation valley near center of map


Animations
  • Fixed mag orientation for M40A5 during reloading
  • Added faster strafing animations for the human spider mutant
  • Extra out of reach animation added for the human spider mutant
  • Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
  • Altered no weapon falling loop to suit our SFP camera system


Models/Textures
  • Added missing physics proxy on the drying rack
  • Optimized massive trash piles
  • Fixed some incorrect surface types on ammo models


Have feedback on the update? Post here:
https://steamcommunity.com/app/299740/discussions/0/1694922345929316889/
Or join us on Discord and talk with us live: https://discordapp.com/invite/miscreated

Update #58 - 04/20/2018



Game
  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated


Items
  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps


Vehicles
  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements


Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts


AI
  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI


Map
  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers



Audio
  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles



Animations
  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16


Models/Textures
  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures


Feedback thread is located here:
https://steamcommunity.com/app/299740/discussions/0/3288067088116167557/

Weeklong Sale



Miscreated is currently 50% off for one week alongside the release of Update #57.

Want to see what is in the latest update? Check here: http://steamcommunity.com/app/299740/discussions/13/1697167803858433286/

Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated

Find Miscreated here:
http://store.steampowered.com/app/299740/Miscreated/